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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8619060" data-attributes="member: 22779"><p>Oh, absolutely. You certainly can go back, after the fact, and then narrate. Once a combat was finished, you could narrate and be sure that it wouldn't be contradicted, and, once a session is finished, that wouldn't be terribly difficult.</p><p></p><p>I mean, we've got a huge WotC release based on someone's game fiction coming out very soon. So, it's certainly possible.</p><p></p><p>What isn't really possible though, is doing it at the time. You can't narrate actions until well after the action is completed because there are so many things that can invalidate a narration.</p><p></p><p>Whereas in a sim based game, typically that simulation will be time dependent. You shouldn't be able to invalidate a result with a later result in a simulation. But, D&D is chock a block with all sorts of (I SOOOO WANT TO SAY PLAYER FUDGING!!! PLEASE [USER=16814]@Ovinomancer[/USER], PRETTY PLEASE <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) reroll, rework, and interrupt style mechanics that it's virtually impossible. </p><p></p><p>On a side note, this is generally why 4e, despite drawing inspiration from video game mechanics, makes such a TERRIBLE video game system. 4e was just riddled with interrupt style mechanics that invalidated previous results. There would be almost no way to play that in a video game. It just wouldn't work very well.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8619060, member: 22779"] Oh, absolutely. You certainly can go back, after the fact, and then narrate. Once a combat was finished, you could narrate and be sure that it wouldn't be contradicted, and, once a session is finished, that wouldn't be terribly difficult. I mean, we've got a huge WotC release based on someone's game fiction coming out very soon. So, it's certainly possible. What isn't really possible though, is doing it at the time. You can't narrate actions until well after the action is completed because there are so many things that can invalidate a narration. Whereas in a sim based game, typically that simulation will be time dependent. You shouldn't be able to invalidate a result with a later result in a simulation. But, D&D is chock a block with all sorts of (I SOOOO WANT TO SAY PLAYER FUDGING!!! PLEASE [USER=16814]@Ovinomancer[/USER], PRETTY PLEASE :D :D :D ) reroll, rework, and interrupt style mechanics that it's virtually impossible. On a side note, this is generally why 4e, despite drawing inspiration from video game mechanics, makes such a TERRIBLE video game system. 4e was just riddled with interrupt style mechanics that invalidated previous results. There would be almost no way to play that in a video game. It just wouldn't work very well. [/QUOTE]
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D&D isn't a simulation game, so what is???
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