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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8619219" data-attributes="member: 6987520"><p>His point was always looking for some precedence for the mechanic (seemingly in fiction), and my point was why is that necessary?</p><p></p><p>I have no idea what Gygax et al. were thinking or why. Maybe they did imagine the fiction of the system and try to find a way to represent it mechanically, or maybe it was mechanics first and in-world justification later. Again, who cares and why does it matter? Either way, the mechanics of the game should simulate some "in-game-world" concept, whether that concept is real-world (like jumping) or fiction (like spells). </p><p></p><p>When it comes to magic and fantasy, there is no real-world precedence unless you look at history "magic" as valid. We know from occult and religious studies that nearly all cultures have rites, rituals, runes, etc. So, in a fantasy game we can use such things. We can limit it in any fashion which we want to justify since it is purely fiction.</p><p></p><p>Now, when you want to look at things that happen in real life, like jumping, we have a precedence and need mechanics to simulate them.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8619219, member: 6987520"] His point was always looking for some precedence for the mechanic (seemingly in fiction), and my point was why is that necessary? I have no idea what Gygax et al. were thinking or why. Maybe they did imagine the fiction of the system and try to find a way to represent it mechanically, or maybe it was mechanics first and in-world justification later. Again, who cares and why does it matter? Either way, the mechanics of the game should simulate some "in-game-world" concept, whether that concept is real-world (like jumping) or fiction (like spells). When it comes to magic and fantasy, there is no real-world precedence unless you look at history "magic" as valid. We know from occult and religious studies that nearly all cultures have rites, rituals, runes, etc. So, in a fantasy game we can use such things. We can limit it in any fashion which we want to justify since it is purely fiction. Now, when you want to look at things that happen in real life, like jumping, we have a precedence and need mechanics to simulate them. [/QUOTE]
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D&D isn't a simulation game, so what is???
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