Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8619293" data-attributes="member: 6801845"><p>When discussing things like HP people keep posting things like "HP aren't real" or some variation. Which is true. HP are a simulation and simplification of many factors that are going to vary by individual and the type of damage taken. But HP aren't a thing in and of themselves, they are just a measurement of a large grouping of other nebulous things that determine how much damage an individual can absorb or ablate before they are no longer able to fight. </p><p></p><p>What factors? Well, if you have a fuel gauge, what is that gauge? It's not the fuel itself, it's a measurement of how much fuel you have left. How much fuel? What's the size of your tank? For that matter is it gasoline, diesel, kerosene, propane, hydrogen, electrical capacity left in your battery, some combination? Can anyone not a specialized chemist give details on what gasoline really is? Does it matter? </p><p></p><p>Knowingly or not we use simulations all the time for things we don't really understand. Heck, there is no scientific consensus on what <em>gravity</em> is, why would we expect consensus on what HP represent? Engineers and scientists use simplified simulations all the time, because most of the time the simplification works well enough. We know that if you put two fighters in an arena and they fight each other, one will eventually no longer be able to fight. Mike Tyson would last far longer in that fight than some regular Joe off the street even if they were fighting exactly the same opponent and not fighting back. You have to have some way of representing that.</p><p></p><p>When it comes to how spells or scrolls work, since magic isn't real there is either no way to simulate it or we are simulating some established fiction. I don't think the former while valid is particularly useful, with the latter it doesn't matter how or where the fiction was established. Which, yes, in the case of D&D can be quite self referential. That doesn't make it wrong, many simulations are based on things we don't really understand.</p><p></p><p>I know some people have a definition of simulation based on granularity, charts and basis on some external source. But the word doesn't mean that. It just means that we are modeling something, that we are using a system of rules to represent behavior and results of a fantasy world. Something can be both gamist and simulationist, all TTRPGs are some combination.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8619293, member: 6801845"] When discussing things like HP people keep posting things like "HP aren't real" or some variation. Which is true. HP are a simulation and simplification of many factors that are going to vary by individual and the type of damage taken. But HP aren't a thing in and of themselves, they are just a measurement of a large grouping of other nebulous things that determine how much damage an individual can absorb or ablate before they are no longer able to fight. What factors? Well, if you have a fuel gauge, what is that gauge? It's not the fuel itself, it's a measurement of how much fuel you have left. How much fuel? What's the size of your tank? For that matter is it gasoline, diesel, kerosene, propane, hydrogen, electrical capacity left in your battery, some combination? Can anyone not a specialized chemist give details on what gasoline really is? Does it matter? Knowingly or not we use simulations all the time for things we don't really understand. Heck, there is no scientific consensus on what [I]gravity[/I] is, why would we expect consensus on what HP represent? Engineers and scientists use simplified simulations all the time, because most of the time the simplification works well enough. We know that if you put two fighters in an arena and they fight each other, one will eventually no longer be able to fight. Mike Tyson would last far longer in that fight than some regular Joe off the street even if they were fighting exactly the same opponent and not fighting back. You have to have some way of representing that. When it comes to how spells or scrolls work, since magic isn't real there is either no way to simulate it or we are simulating some established fiction. I don't think the former while valid is particularly useful, with the latter it doesn't matter how or where the fiction was established. Which, yes, in the case of D&D can be quite self referential. That doesn't make it wrong, many simulations are based on things we don't really understand. I know some people have a definition of simulation based on granularity, charts and basis on some external source. But the word doesn't mean that. It just means that we are modeling something, that we are using a system of rules to represent behavior and results of a fantasy world. Something can be both gamist and simulationist, all TTRPGs are some combination. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top