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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8619421" data-attributes="member: 7026617"><p>A gamist RPG element is primarily designed to make easy and/or engaging play (those aren't always easy to combine--OD&D was easy but not particularly engaging in and of itself on a gamist level to me; that's the biggest reason I left it behind, though back in those days I was also more simulationist and OD&D wasn't much help there). I'm aware "engaging" is doing some heavy lifting in this sentence, so to make it clear what I mean by it is it makes the play element interesting to do, whether or not you're immersing well or connecting with the story of the game. Also note I mention "element". You can have a game that is very simulationist or dramatist in some areas, and very gamist in others. As I noted, most true generic game systems have paranormal systems that lean toward the gamist because they don't have a setting model to work off of, so the magic/psi/whatever system is essentially going to be made up ex nihilo anyway (they sometimes are attempting to aim at a broad swath of fictional usage, but you can only do so much simulation doing that since fictional sources vary so much).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8619421, member: 7026617"] A gamist RPG element is primarily designed to make easy and/or engaging play (those aren't always easy to combine--OD&D was easy but not particularly engaging in and of itself on a gamist level to me; that's the biggest reason I left it behind, though back in those days I was also more simulationist and OD&D wasn't much help there). I'm aware "engaging" is doing some heavy lifting in this sentence, so to make it clear what I mean by it is it makes the play element interesting to do, whether or not you're immersing well or connecting with the story of the game. Also note I mention "element". You can have a game that is very simulationist or dramatist in some areas, and very gamist in others. As I noted, most true generic game systems have paranormal systems that lean toward the gamist because they don't have a setting model to work off of, so the magic/psi/whatever system is essentially going to be made up ex nihilo anyway (they sometimes are attempting to aim at a broad swath of fictional usage, but you can only do so much simulation doing that since fictional sources vary so much). [/QUOTE]
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D&D isn't a simulation game, so what is???
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