Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8619467" data-attributes="member: 6987520"><p>Yes, that is absolutely true. What I disagree with is the idea that you have to have the concept for something to simulate first and <em>THEN</em> come up with the mechanic / rules to carry out the simulation. When you are developing something, you can decide what mechanics / rules you want to use first (for whatever reason--balance, convenience, etc.) and <em>then</em> come up with a rational for why that system simulates your rational well (or well <em>enough</em> for your interests...).</p><p></p><p>Let's taking long jumping again. This is a real-world action which can be simulated in any number of ways. At some point, a designer for 5E might have been looking at a bunch of Strength scores and realized using that score would make a good upper limit for long jumping. They might not even have been <em>thinking</em> about long jumping necessarily when it came to them. In this fashion, the mechanic was developed <em>before</em> the real-world action it simulates (poorly--- but oh well) was applied.</p><p></p><p>Now with spells. You can look at your game design and think, "Hey, if you sum up your character levels additively, that number would make a cool spell point pool to cast from." You could very well use that number of other things, but choose to use it to simulate the amount of magic a creature can draw on. You don't have to think about the game and say, "We should have magic (in the game/ world) be represented by a pool of spell points inherent to each creature. How can we generate those points?"</p><p></p><p>Whether the mechanic comes first or the concept it simulates comes first is immaterial for whether or not that mechanic simulates that concept well or accurately. So, in the simulationist light, I am always asking "what is it trying to simulate?" but also (and very important to me) is "how accurately does it simulate it?" and finally "is it too cumbersome to use in the game?"</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8619467, member: 6987520"] Yes, that is absolutely true. What I disagree with is the idea that you have to have the concept for something to simulate first and [I]THEN[/I] come up with the mechanic / rules to carry out the simulation. When you are developing something, you can decide what mechanics / rules you want to use first (for whatever reason--balance, convenience, etc.) and [I]then[/I] come up with a rational for why that system simulates your rational well (or well [I]enough[/I] for your interests...). Let's taking long jumping again. This is a real-world action which can be simulated in any number of ways. At some point, a designer for 5E might have been looking at a bunch of Strength scores and realized using that score would make a good upper limit for long jumping. They might not even have been [I]thinking[/I] about long jumping necessarily when it came to them. In this fashion, the mechanic was developed [I]before[/I] the real-world action it simulates (poorly--- but oh well) was applied. Now with spells. You can look at your game design and think, "Hey, if you sum up your character levels additively, that number would make a cool spell point pool to cast from." You could very well use that number of other things, but choose to use it to simulate the amount of magic a creature can draw on. You don't have to think about the game and say, "We should have magic (in the game/ world) be represented by a pool of spell points inherent to each creature. How can we generate those points?" Whether the mechanic comes first or the concept it simulates comes first is immaterial for whether or not that mechanic simulates that concept well or accurately. So, in the simulationist light, I am always asking "what is it trying to simulate?" but also (and very important to me) is "how accurately does it simulate it?" and finally "is it too cumbersome to use in the game?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top