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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8620001" data-attributes="member: 22779"><p>This I think I'll disagree with. It think that a game designer typically has a game they have in mind that they are aiming to create. Then they mold the narrative of the game world around that game in order to make it more interesting to the players. Level limits in AD&D were there as a balancing mechanism between humans and demi-humans. People then incorporated it into the narrative and created worlds where level limits were an actual thing in the world. </p><p></p><p>I really don't think most game design starts at the level of developing a world first.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8620001, member: 22779"] This I think I'll disagree with. It think that a game designer typically has a game they have in mind that they are aiming to create. Then they mold the narrative of the game world around that game in order to make it more interesting to the players. Level limits in AD&D were there as a balancing mechanism between humans and demi-humans. People then incorporated it into the narrative and created worlds where level limits were an actual thing in the world. I really don't think most game design starts at the level of developing a world first. [/QUOTE]
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D&D isn't a simulation game, so what is???
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