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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8620361" data-attributes="member: 42582"><p>I said that people don't get beaten to death by blows to their limbs. They get beaten to death by blows to their body (torso). Or their head.</p><p></p><p>And of course being attacked by someone with a sword or spear probably isn't much like being <em>beaten</em> to death at all. Even a heavy blade like an axe will hurt someone in a different sort of way from being beaten to death.</p><p></p><p>In real life, not every defeat in hand-to-hand combat is a result of being too exhausted to continue fighting. If you're saying that all D&D combat has that character, that's already a significant departure from what I regard as plausible and genre appropriate.</p><p></p><p>For instance, REH's Conan regularly kills foes who are not too exhausted to continue fighting.</p><p></p><p>We wouldn't normally say that someone whose skull was grazed by a bullet was shot in the head. As the post you quoted said, I was picking up on [USER=6785785]@hawkeyefan[/USER]'s example, which was not an example of a person being grazed by a bullet.</p><p></p><p>Again, if you're saying that every gunfight in D&D begins with several exchanges of merely grazing fire before finally a serious injury occurs, and that that's a <em>simulation</em> of how the fantasy world works, well you're positing something that I find too silly to incorporate into my own RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8620361, member: 42582"] I said that people don't get beaten to death by blows to their limbs. They get beaten to death by blows to their body (torso). Or their head. And of course being attacked by someone with a sword or spear probably isn't much like being [i]beaten[/i] to death at all. Even a heavy blade like an axe will hurt someone in a different sort of way from being beaten to death. In real life, not every defeat in hand-to-hand combat is a result of being too exhausted to continue fighting. If you're saying that all D&D combat has that character, that's already a significant departure from what I regard as plausible and genre appropriate. For instance, REH's Conan regularly kills foes who are not too exhausted to continue fighting. We wouldn't normally say that someone whose skull was grazed by a bullet was shot in the head. As the post you quoted said, I was picking up on [USER=6785785]@hawkeyefan[/USER]'s example, which was not an example of a person being grazed by a bullet. Again, if you're saying that every gunfight in D&D begins with several exchanges of merely grazing fire before finally a serious injury occurs, and that that's a [i]simulation[/i] of how the fantasy world works, well you're positing something that I find too silly to incorporate into my own RPGing. [/QUOTE]
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D&D isn't a simulation game, so what is???
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