Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8620686" data-attributes="member: 6801845"><p>You're trying to make a narrow focused discrimination based on motivation and thought process for the origin of fiction. I don't see the point, it's still total fiction. In addition D&D's magic is called Vancian magic because Jack Vance came up with the concept first. Gygax and Arneson may or may not have picked it because it also served their purposes, but they did not invent the idea.</p><p></p><p>Most authors up to that time didn't really explain all that much how magic work or what limitations there were. Magic was generally dangerous and only used by the bad guys who had virtually unlimited power or by novices who endangered others and themselves with their mistakes. Like many things in any game, it was a combination of borrowing from preexisting work and adjusting it to suit the needs at hand. Very few fictional tropes are created completely from scratch, whether for a novel or a game.</p><p></p><p>In a more general sense, because D&D grew out of war games magic was viewed as ammunition. So you could say that memorizing spells was simply modeled after the closest real world analogy making it more "reality based" than some other systems. I personally prefer more of a mana based, finite resource capability, but that's kind of where we've gotten with 5E. Also not particularly pertinent.</p><p></p><p>I think D&D does a lot of simulation of the real world. Everything from armor to weapons to exhaustion to how long you last in a fight to how far you can jump are all trying to simulate the real world. Whether you believe they're <em>good</em> or <em>accurate </em>simulations is a different issue. But making up new things for a work of fiction for things that do not exist? That's just kind of how it works. Even if there was some accepted fiction established at the time other than Vance that detailed how magic worked for ordinary humans (Gandalf for example isn't human) they had to invent all sorts of things. Is D&D less of a simulation because we have beholders?</p></blockquote><p></p>
[QUOTE="Oofta, post: 8620686, member: 6801845"] You're trying to make a narrow focused discrimination based on motivation and thought process for the origin of fiction. I don't see the point, it's still total fiction. In addition D&D's magic is called Vancian magic because Jack Vance came up with the concept first. Gygax and Arneson may or may not have picked it because it also served their purposes, but they did not invent the idea. Most authors up to that time didn't really explain all that much how magic work or what limitations there were. Magic was generally dangerous and only used by the bad guys who had virtually unlimited power or by novices who endangered others and themselves with their mistakes. Like many things in any game, it was a combination of borrowing from preexisting work and adjusting it to suit the needs at hand. Very few fictional tropes are created completely from scratch, whether for a novel or a game. In a more general sense, because D&D grew out of war games magic was viewed as ammunition. So you could say that memorizing spells was simply modeled after the closest real world analogy making it more "reality based" than some other systems. I personally prefer more of a mana based, finite resource capability, but that's kind of where we've gotten with 5E. Also not particularly pertinent. I think D&D does a lot of simulation of the real world. Everything from armor to weapons to exhaustion to how long you last in a fight to how far you can jump are all trying to simulate the real world. Whether you believe they're [I]good[/I] or [I]accurate [/I]simulations is a different issue. But making up new things for a work of fiction for things that do not exist? That's just kind of how it works. Even if there was some accepted fiction established at the time other than Vance that detailed how magic worked for ordinary humans (Gandalf for example isn't human) they had to invent all sorts of things. Is D&D less of a simulation because we have beholders? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top