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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8621094" data-attributes="member: 7026617"><p>"Successfully" is doing some heavy lifting in that sentence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But the point is, that was the only apparent criterion. You notice he didn't say anything about "fitting the setting" or "working as intended in the world"; it was all about making the decision making process interesting.</p><p></p><p></p><p></p><p>I'm sure he did, but that doesn't say it had an overly strong influence on the setting (to the extent there was one) in any way. Poul Anderson had more than a big of influence too, between the law/chaos alignment conflict and the paladin.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8621094, member: 7026617"] "Successfully" is doing some heavy lifting in that sentence. :) But the point is, that was the only apparent criterion. You notice he didn't say anything about "fitting the setting" or "working as intended in the world"; it was all about making the decision making process interesting. I'm sure he did, but that doesn't say it had an overly strong influence on the setting (to the extent there was one) in any way. Poul Anderson had more than a big of influence too, between the law/chaos alignment conflict and the paladin. [/QUOTE]
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D&D isn't a simulation game, so what is???
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