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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8621207" data-attributes="member: 7026617"><p>This was probably in response to my claim that a set of rules that represent things that are not possible for the occupants of the setting to know (that is to say, primarily, hardcore genre convention rules that virtually demand that the occupants not acknowledge them) are not, in and of themselves, simulationist rules (I know I am contrary to the Forge on this; to me their attempt to lump genre convention rules into simulation is a critical flaw in that part of their model).</p><p></p><p></p><p></p><p>The question is more relevant to Savage Worlds characters, however: do they understand Wild Cards are a thing? In a purely simulationist view they could because the benefits of being one are potentially visible, especially when watching such a character over time. If not (and I believe the answer normally is "not") why not? My answer would be because it doesn't represent a theoretical reality of the settings involved; its a dramatic conceit.</p><p></p><p>On the other hand, while Rolemaster characters are presumably often aware of the things those bonuses represent. If all of them don't, some of them at least can. Hard genre conventions are largely dependent on being invisible to the inhabitants of the worlds involved (because among other things, they would often act significantly different if they could).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8621207, member: 7026617"] This was probably in response to my claim that a set of rules that represent things that are not possible for the occupants of the setting to know (that is to say, primarily, hardcore genre convention rules that virtually demand that the occupants not acknowledge them) are not, in and of themselves, simulationist rules (I know I am contrary to the Forge on this; to me their attempt to lump genre convention rules into simulation is a critical flaw in that part of their model). The question is more relevant to Savage Worlds characters, however: do they understand Wild Cards are a thing? In a purely simulationist view they could because the benefits of being one are potentially visible, especially when watching such a character over time. If not (and I believe the answer normally is "not") why not? My answer would be because it doesn't represent a theoretical reality of the settings involved; its a dramatic conceit. On the other hand, while Rolemaster characters are presumably often aware of the things those bonuses represent. If all of them don't, some of them at least can. Hard genre conventions are largely dependent on being invisible to the inhabitants of the worlds involved (because among other things, they would often act significantly different if they could). [/QUOTE]
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