Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8621214" data-attributes="member: 71699"><p>Got it. Our imagined inhabitants of GH can't know the rules of TB because of gaps in correlation between TB and GH. They can know (via intuition and investigation) the rules if ICE because of correlation between those rules and GH. This isn't all or nothing, as either game could have lacunae and some more, some less successfully simulationist rules. It raises many interesting implications and doubts, which is why I felt it worth including at the level of definition.</p><p></p><p>EDIT One example is that we can notice that there are occasionally things or events during play that an imagined inhabitant runs into, but that the rules are silent upon. We're playing in GH using the ICE rules, and a character is nursing a grandparent with progressive deafness. The condition worsens over time, but how quickly? The group might find a reference from the real world or make a call. The plausibility of finding examples informs an intuition that a game system <em>always</em> models its references incompletely. Such a conclusion sustains arguments that all simulations are incomplete and our only choice is how far incomplete will we accept. A related intuition is that there is a reference behind all other references - the real world - and underlying many disagreements are unsettled differences in opinion over whether that has to be true.</p><p></p><p>Imagining what the inhabitants of the world could know about the rules, is for me a powerful lense for understanding what is or should be counted simulationist. It seems necessarily true that if the game rules correlate to the reference world, then its imagined inhabitants must be able to infer them.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8621214, member: 71699"] Got it. Our imagined inhabitants of GH can't know the rules of TB because of gaps in correlation between TB and GH. They can know (via intuition and investigation) the rules if ICE because of correlation between those rules and GH. This isn't all or nothing, as either game could have lacunae and some more, some less successfully simulationist rules. It raises many interesting implications and doubts, which is why I felt it worth including at the level of definition. EDIT One example is that we can notice that there are occasionally things or events during play that an imagined inhabitant runs into, but that the rules are silent upon. We're playing in GH using the ICE rules, and a character is nursing a grandparent with progressive deafness. The condition worsens over time, but how quickly? The group might find a reference from the real world or make a call. The plausibility of finding examples informs an intuition that a game system [I]always[/I] models its references incompletely. Such a conclusion sustains arguments that all simulations are incomplete and our only choice is how far incomplete will we accept. A related intuition is that there is a reference behind all other references - the real world - and underlying many disagreements are unsettled differences in opinion over whether that has to be true. Imagining what the inhabitants of the world could know about the rules, is for me a powerful lense for understanding what is or should be counted simulationist. It seems necessarily true that if the game rules correlate to the reference world, then its imagined inhabitants must be able to infer them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top