Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8621236" data-attributes="member: 71699"><p>Through repeated practice, an experienced character can be expected to have an intuition or natural awareness of those bonuses. Suppose there was a harsh penalty for wielding an X against a Y, and a strong bonus for wielding a Q against that Y. That practiced and experienced character will be aware that it is unfavourable to go with X vs Y, and better to prefer Q. One can even imagine an assiduous captain maintaining statistics on X vs Y and Q vs Y, and being able eventually to approximate the actual values.</p><p></p><p>EDIT To me system values are perforce content of the fiction for games that are simulationist (or perhaps more that there is no difference between saying we use them to sort out our fiction, and saying they are content of that fiction). Example: Where the rule offers %rate and that rule is believed to correlate with the cosmos, then the inhabitants must be able to perform statistical analysis to find that %rate. I am not saying that they will, or that it would be easy, but that it is necessarily possible that they could.</p><p></p><p>EDIT2 I am picturing that their awareness and responses to these hidden laws of their cosmos is part of fiction set there. Example: Advised by the assiduous (and attractive, but not distracting) Captain C, Princess P trains her cohort to fight well with Qs, as she knows that Queen B's bats use Xs. Captain C being a PC, at that. Silly example, but perhaps you see the direction of thought: I have the characters aware of the laws of their world. How far one wants to take that is a matter for prudence, presumably.</p><p></p><p></p><p>This utility is one motive for incorporating [USER=7026617]@Thomas Shey[/USER]'s observation into my definition. it provides a lense or razor, allowing us to perhaps find agreement on some rule that the inhabitants couldn't possibly know (not even my assiduous captain). Bear in mind that by "know" I'm not saying that they can guess the exact words of the game text and many wouldn't know even the approximate values therein.</p><p></p><p>EDIT If we did agree that the inhabitants couldn't possibly know a rule (even approximately) then such a rule would be interesting to look at to understand more about what to count in/out as simulationist.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8621236, member: 71699"] Through repeated practice, an experienced character can be expected to have an intuition or natural awareness of those bonuses. Suppose there was a harsh penalty for wielding an X against a Y, and a strong bonus for wielding a Q against that Y. That practiced and experienced character will be aware that it is unfavourable to go with X vs Y, and better to prefer Q. One can even imagine an assiduous captain maintaining statistics on X vs Y and Q vs Y, and being able eventually to approximate the actual values. EDIT To me system values are perforce content of the fiction for games that are simulationist (or perhaps more that there is no difference between saying we use them to sort out our fiction, and saying they are content of that fiction). Example: Where the rule offers %rate and that rule is believed to correlate with the cosmos, then the inhabitants must be able to perform statistical analysis to find that %rate. I am not saying that they will, or that it would be easy, but that it is necessarily possible that they could. EDIT2 I am picturing that their awareness and responses to these hidden laws of their cosmos is part of fiction set there. Example: Advised by the assiduous (and attractive, but not distracting) Captain C, Princess P trains her cohort to fight well with Qs, as she knows that Queen B's bats use Xs. Captain C being a PC, at that. Silly example, but perhaps you see the direction of thought: I have the characters aware of the laws of their world. How far one wants to take that is a matter for prudence, presumably. This utility is one motive for incorporating [USER=7026617]@Thomas Shey[/USER]'s observation into my definition. it provides a lense or razor, allowing us to perhaps find agreement on some rule that the inhabitants couldn't possibly know (not even my assiduous captain). Bear in mind that by "know" I'm not saying that they can guess the exact words of the game text and many wouldn't know even the approximate values therein. EDIT If we did agree that the inhabitants couldn't possibly know a rule (even approximately) then such a rule would be interesting to look at to understand more about what to count in/out as simulationist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top