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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8622075" data-attributes="member: 42582"><p>As I've posted, I don't agree.</p><p></p><p>The rules of Rolemaster, for instance, tell the players at certain points to roll d% and then consult a table. The imagined inhabitants of GH cannot learn about that rule. That doesn't stop the rule being an important component of a simulationist resolution system.</p><p></p><p>I don't think this is true at all.</p><p></p><p>For instance, everything in RM is based around d% rolls, -10 penalties and the like, and looking up charts. I don't think the inhabitants of GH can work this out. As I posted upthread, it is a type of breaking of the 4th wall.</p><p></p><p>Putting to one side its enlightenment anachronism, one can imagine a character in the WoGH doing research to establish how things work in the world of GH. Imagining that does not depend upon using any particular RPG system.</p><p></p><p>Some RPG systems purport to model or represent - via their PC build, or action resolution, or setting-and-framing rules - some of the more salient processes and principles that the imagined research discovers. Rolemaster is an example.</p><p></p><p>That doesn't mean that the research will discover <em>those RPG rules</em>! I never have, but could, use RQ to play a game set in GH. That would be a different set of rules from RM, but that wouldn't change what an imagined in-world researcher would learn by researching the WoG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8622075, member: 42582"] As I've posted, I don't agree. The rules of Rolemaster, for instance, tell the players at certain points to roll d% and then consult a table. The imagined inhabitants of GH cannot learn about that rule. That doesn't stop the rule being an important component of a simulationist resolution system. I don't think this is true at all. For instance, everything in RM is based around d% rolls, -10 penalties and the like, and looking up charts. I don't think the inhabitants of GH can work this out. As I posted upthread, it is a type of breaking of the 4th wall. Putting to one side its enlightenment anachronism, one can imagine a character in the WoGH doing research to establish how things work in the world of GH. Imagining that does not depend upon using any particular RPG system. Some RPG systems purport to model or represent - via their PC build, or action resolution, or setting-and-framing rules - some of the more salient processes and principles that the imagined research discovers. Rolemaster is an example. That doesn't mean that the research will discover [i]those RPG rules[/i]! I never have, but could, use RQ to play a game set in GH. That would be a different set of rules from RM, but that wouldn't change what an imagined in-world researcher would learn by researching the WoG. [/QUOTE]
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D&D isn't a simulation game, so what is???
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