Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8622094" data-attributes="member: 71699"><p>You might be reading in something that I am not saying. Let's ask some questions</p><ul> <li data-xf-list-type="ul">Can they infer the contents of that table i.e. the possible outcomes as facts about their world?</li> <li data-xf-list-type="ul">Can they infer given careful observation the rate of those outcomes?</li> <li data-xf-list-type="ul">Do we anticipate that they can <em>experience </em>some of those outcomes, in their world? e.g. a shattered knee (RM)?</li> </ul><p>It's true that they wouldn't learn that there is a rule instructing a <em>player</em> to consult a table. What they would know however is that if this happens then at least <em>these </em>outcomes (those on the table) are possible. A player can imagine their character talking about that - "<em>Oh yeah, bites from giant ants? Could break bones. Might destroy organs... but that's extremely unlikely.</em>"</p><p></p><p>[EDIT So where a putatively simulationist mechanic is <em>perfectly </em>simulationist, it is necessarily true that it maps to facts found in the reference world. Of course, all simulationist mechanics are approximations, and therefore they only approximately map to those facts. The same conclusion <em>mutatis mutandis </em>applies.]</p><p></p><p></p><p>Okay. We'll just need to agree to disagree, as I am having difficulty resolving the contradictions in your thought here.</p><p></p><p></p><p>The results of that research - what they learn - is anticipated to <em>not invalidate</em> the particular RPG system, where that system is simulationist.</p><p></p><p></p><p>You would be using BRP I believe, and not RQ. Where that is counted simulationist, then it's statistical shape will now be learnable by the researcher. Note that I am not saying GH as simulated by RM will be the same GH as that simulated by BRP. If we sincerely take each to be a simulation, differences between the systems must amount to differences between the worlds.</p><p></p><p>[EDIT Given they are approximations, there might be enough wiggle room for them to amount to the same world. I am making my arguments first from the viewpoint of a <em>perfect</em> simulation, and then applying it to imperfect simulations with the necessary adjustments. I am not always spelling that out because it seems obvious... but perhaps it's best I note it here.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8622094, member: 71699"] You might be reading in something that I am not saying. Let's ask some questions [LIST] [*]Can they infer the contents of that table i.e. the possible outcomes as facts about their world? [*]Can they infer given careful observation the rate of those outcomes? [*]Do we anticipate that they can [I]experience [/I]some of those outcomes, in their world? e.g. a shattered knee (RM)? [/LIST] It's true that they wouldn't learn that there is a rule instructing a [I]player[/I] to consult a table. What they would know however is that if this happens then at least [I]these [/I]outcomes (those on the table) are possible. A player can imagine their character talking about that - "[I]Oh yeah, bites from giant ants? Could break bones. Might destroy organs... but that's extremely unlikely.[/I]" [EDIT So where a putatively simulationist mechanic is [I]perfectly [/I]simulationist, it is necessarily true that it maps to facts found in the reference world. Of course, all simulationist mechanics are approximations, and therefore they only approximately map to those facts. The same conclusion [I]mutatis mutandis [/I]applies.] Okay. We'll just need to agree to disagree, as I am having difficulty resolving the contradictions in your thought here. The results of that research - what they learn - is anticipated to [I]not invalidate[/I] the particular RPG system, where that system is simulationist. You would be using BRP I believe, and not RQ. Where that is counted simulationist, then it's statistical shape will now be learnable by the researcher. Note that I am not saying GH as simulated by RM will be the same GH as that simulated by BRP. If we sincerely take each to be a simulation, differences between the systems must amount to differences between the worlds. [EDIT Given they are approximations, there might be enough wiggle room for them to amount to the same world. I am making my arguments first from the viewpoint of a [I]perfect[/I] simulation, and then applying it to imperfect simulations with the necessary adjustments. I am not always spelling that out because it seems obvious... but perhaps it's best I note it here.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top