Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8622126" data-attributes="member: 42582"><p>That's sufficient to prove my point, I think. Because RM players, applying the rules of RM, think in terms of modifiers all the time.</p><p></p><p>So an imagined character who is not thinking in terms of modifiers has not inferred the rules of RM. Which as it should be.</p><p></p><p>More generally, it seems to me a total non-sequitur to infer from the fact that system X models world W, that inhabitants within W would, by research, infer X. All we can be confident of is that they would infer P, where P is the process (or set/system of processes) that occur in W, and that X models in some or other fashion.</p><p></p><p>It seems a sufficient proof of the previous paragraph that we might use a dice-based RPG in a simulationist way to play a game set in a world where dice have not been invented.</p><p></p><p>EDIT:</p><p>An even clearer proof is this:</p><p></p><p>No one can understand the rules of Rolemaster without at least grasping the notion of double-digit addition. But an inhabitant of the WoG might be <em>innumerate</em> and yet grasp most of what is true about the world that the RM rules set out to model - how fighting works, how running and jumping work, how talking to people works, how picking locks works, etc.</p><p></p><p>It's true that RM also has rules for knowledge skills, but that's one of the weaker parts of the system, and so the innumerate inhabitant who fails to work out anything about how maths and mathematical knowledge works in GH does not have a very big gap in their knowledge of the processes and phenomena that RM is concerned to model.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8622126, member: 42582"] That's sufficient to prove my point, I think. Because RM players, applying the rules of RM, think in terms of modifiers all the time. So an imagined character who is not thinking in terms of modifiers has not inferred the rules of RM. Which as it should be. More generally, it seems to me a total non-sequitur to infer from the fact that system X models world W, that inhabitants within W would, by research, infer X. All we can be confident of is that they would infer P, where P is the process (or set/system of processes) that occur in W, and that X models in some or other fashion. It seems a sufficient proof of the previous paragraph that we might use a dice-based RPG in a simulationist way to play a game set in a world where dice have not been invented. EDIT: An even clearer proof is this: No one can understand the rules of Rolemaster without at least grasping the notion of double-digit addition. But an inhabitant of the WoG might be [i]innumerate[/i] and yet grasp most of what is true about the world that the RM rules set out to model - how fighting works, how running and jumping work, how talking to people works, how picking locks works, etc. It's true that RM also has rules for knowledge skills, but that's one of the weaker parts of the system, and so the innumerate inhabitant who fails to work out anything about how maths and mathematical knowledge works in GH does not have a very big gap in their knowledge of the processes and phenomena that RM is concerned to model. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top