Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8622885" data-attributes="member: 71699"><p>I am not seeking to find a match for causation. Rather I'm searching for a word that speaks to compatibility between the experiences of an imagined inhabitant and the game model and rules. That inhabitant's ability (at least in principle) to know how things are in their cosmos, which is the reference we desire represented by our game system.</p><p></p><p></p><p>When I write "perfect simulation" the sense I intend is that of a precisely complete and correct mapping between simulation and reference. Here you use "perfect" in the sense of ideal, and I agree with your example of that. A perfect simulation (in my sense) would not be ideal as a game, but a motive for considering it is to understand what a simulationist game need not be.</p><p></p><p></p><p>Reading once more your words above "<em>does not necessarily correspond to any reasoning their PC would be undertaking in the fiction</em>", I feel we're both grasping the intuition pump that I want to write into my proposed definition. We see that we can consider a mechanic in light of what an imagined inhabitant could know (or as you put it, reason about) and notice any shortfalls between mechanic and what would be ideally simulationist. If it seems that our imagined inhabitant could not reason in a way compatible with the rule, then something's up. That's very much why I value incorporating something about this into my proposed definition. Can you think of a better worded alternative?</p><p></p><p></p><p>Based on conversations we've had elsewhere, I feel we may need to accept a divergence of intuitions here. I am saying that a simulationist mechanic will be one in which the fiction (clouds) is made by the system (boxes) to correlate with the reference (cosmos). If a player can picture that their character can have an experience (bake bread, say) and expectations (it will be sustaining) then if the system fails to make that so it is not a simulationist (in that respect, anyway.) The system has an authoritative voice in fictional positioning.</p><p></p><p></p><p>I don't see a necessary conflict between knowing how things are in the imagined cosmos after the process, or as it unfolds. No one's really pinned down why that matters, other than tautologically. I also don't see any universally accepted measure for quantity of process steps and information.</p><p></p><p></p><p>No, my thoughts follow more the GEN disagreements with Edwards. "<em>Ron Edward's points are actually bottom level techniques that support top level desires (or decisions in GDS).</em>" I found that Right to Dream contained some enlightening discussion, albeit I found myself questioning the unexamined conflation of simulationism (a set of techniques) and immersionism (a desire). I prefer GENs choice of Explorative. I'm also strongly influenced by Gleichman's criticisms of GNS definitions of Gamist.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8622885, member: 71699"] I am not seeking to find a match for causation. Rather I'm searching for a word that speaks to compatibility between the experiences of an imagined inhabitant and the game model and rules. That inhabitant's ability (at least in principle) to know how things are in their cosmos, which is the reference we desire represented by our game system. When I write "perfect simulation" the sense I intend is that of a precisely complete and correct mapping between simulation and reference. Here you use "perfect" in the sense of ideal, and I agree with your example of that. A perfect simulation (in my sense) would not be ideal as a game, but a motive for considering it is to understand what a simulationist game need not be. Reading once more your words above "[I]does not necessarily correspond to any reasoning their PC would be undertaking in the fiction[/I]", I feel we're both grasping the intuition pump that I want to write into my proposed definition. We see that we can consider a mechanic in light of what an imagined inhabitant could know (or as you put it, reason about) and notice any shortfalls between mechanic and what would be ideally simulationist. If it seems that our imagined inhabitant could not reason in a way compatible with the rule, then something's up. That's very much why I value incorporating something about this into my proposed definition. Can you think of a better worded alternative? Based on conversations we've had elsewhere, I feel we may need to accept a divergence of intuitions here. I am saying that a simulationist mechanic will be one in which the fiction (clouds) is made by the system (boxes) to correlate with the reference (cosmos). If a player can picture that their character can have an experience (bake bread, say) and expectations (it will be sustaining) then if the system fails to make that so it is not a simulationist (in that respect, anyway.) The system has an authoritative voice in fictional positioning. I don't see a necessary conflict between knowing how things are in the imagined cosmos after the process, or as it unfolds. No one's really pinned down why that matters, other than tautologically. I also don't see any universally accepted measure for quantity of process steps and information. No, my thoughts follow more the GEN disagreements with Edwards. "[I]Ron Edward's points are actually bottom level techniques that support top level desires (or decisions in GDS).[/I]" I found that Right to Dream contained some enlightening discussion, albeit I found myself questioning the unexamined conflation of simulationism (a set of techniques) and immersionism (a desire). I prefer GENs choice of Explorative. I'm also strongly influenced by Gleichman's criticisms of GNS definitions of Gamist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top