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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8623295" data-attributes="member: 42582"><p>I get what you're saying, and I don't think I've disagreed with any of it.</p><p></p><p>Eg when a player in RM uses an Adrenal Move, that is a thing their character is doing - people in the fiction can see the character performing their martial arts-type move. Whereas when a player in Marvel Heroic RP uses a plot point to step up the effect of an attack, this is not something that the people in the fiction can see - the attack already happened!, and was what it was, and the spending of the point is purely a metagame manipulation to establish a preferred mechanical outcome and resulting preferred fiction.</p><p></p><p>The focus here is on causal processes - events actually occurring, in time sequence - in the fiction. But it doesn't require any claims about laws, or about whether or not the simulationist mechanic models every in-fiction possibility.</p><p></p><p>I'm not saying <em>must</em>, only <em>can</em>. It contrasts with RQ, where there is no comparable possibility of the player injecting their metagame priority into resolution.</p><p></p><p>This is why I prefer RM to RQ, <em>and</em> why I regard RQ as the more "pure" simulationist RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8623295, member: 42582"] I get what you're saying, and I don't think I've disagreed with any of it. Eg when a player in RM uses an Adrenal Move, that is a thing their character is doing - people in the fiction can see the character performing their martial arts-type move. Whereas when a player in Marvel Heroic RP uses a plot point to step up the effect of an attack, this is not something that the people in the fiction can see - the attack already happened!, and was what it was, and the spending of the point is purely a metagame manipulation to establish a preferred mechanical outcome and resulting preferred fiction. The focus here is on causal processes - events actually occurring, in time sequence - in the fiction. But it doesn't require any claims about laws, or about whether or not the simulationist mechanic models every in-fiction possibility. I'm not saying [i]must[/i], only [i]can[/i]. It contrasts with RQ, where there is no comparable possibility of the player injecting their metagame priority into resolution. This is why I prefer RM to RQ, [i]and[/i] why I regard RQ as the more "pure" simulationist RPG. [/QUOTE]
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D&D isn't a simulation game, so what is???
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