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D&D isn't a simulation game, so what is???
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<blockquote data-quote="clearstream" data-source="post: 8624768" data-attributes="member: 71699"><p>On causal, I have been wondering about the relationship of setting details to simulationism? Some examples</p><p></p><p>In RQ if I roll an 86 during character generation my character comes from a poor noble background (implied, there are poor nobles).</p><p>In RQ I can buy a cart horse for 50L.</p><p>In RQ I can buy and wear an open helm, similar to a Roman legionnaire helm. </p><p></p><p>These elements contribute I think to the simulationism (contrast adding a sportscar to the list of things for sale... that changes things, right?) I don't picture them as situated in mechanical chains of causation.</p><p></p><p></p><p></p><p>I've avoided insisting on causation with static details in mind, that to me need to be present and in some way consistent in sustaining our impressions of the reference. They are at the model level of the simulation, therefore being definitional and not procedural. What I am here avoiding is assigning a greater priority to causes of events in the setting over facts about the setting. If the intuition is right, I may need to tweak the first part of the definition.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8624768, member: 71699"] On causal, I have been wondering about the relationship of setting details to simulationism? Some examples In RQ if I roll an 86 during character generation my character comes from a poor noble background (implied, there are poor nobles). In RQ I can buy a cart horse for 50L. In RQ I can buy and wear an open helm, similar to a Roman legionnaire helm. These elements contribute I think to the simulationism (contrast adding a sportscar to the list of things for sale... that changes things, right?) I don't picture them as situated in mechanical chains of causation. I've avoided insisting on causation with static details in mind, that to me need to be present and in some way consistent in sustaining our impressions of the reference. They are at the model level of the simulation, therefore being definitional and not procedural. What I am here avoiding is assigning a greater priority to causes of events in the setting over facts about the setting. If the intuition is right, I may need to tweak the first part of the definition. [/QUOTE]
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