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D&D: Kalamar Player's Guide [DETAILED review]
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<blockquote data-quote="Mark Plemmons" data-source="post: 178381" data-attributes="member: 1287"><p>Hmmm.... I'm not sure if I can be any more concise, since I'm the one who wrote the examples... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let's say you are a 6th-level wizard, so you have access to 0-3rd level spells.</p><p></p><p>You can cast spellscatter (a 1st-level scalable spell) at 1st level as normal, causing your opponent to lose 1d3 0th-level spells. </p><p></p><p>OR you can cast spellscatter at 2nd level, causing your opponent to lose 1d3 1st level spells. OR you cast it at 3rd level, causing your opponent to lose 1d3 2nd level spells. </p><p>If you were 17th level, you could cast spellscatter as a 9th level spell, and your opponent would lose 1d3 8th-level spells. </p><p></p><p>So, if you "scale up" spellscatter to 2nd, you lose one 2nd-level spell (of your choice) and have to prepare it again if you want to use it. If you "scale up" to 3rd level, you lose one 3rd-level spell. And so on.</p><p></p><p>This is similar to a sorcerer who can cast a low level spell with a higher level slot. However, the spell isn't any more powerful than it already was. This is what scalable spells do - give a spell better powers at better levels.</p><p></p><p>Probably its closest relation is the Metamagic Feat "Heighten Spell," but the effects of each scalable spell vary. It's not necessarily just a matter of bumping up the duration, damages, saving DCs, etc.</p><p></p><p>Does that make sense or did I just confuse you more? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mark Plemmons</p><p>Kenzer and Company</p><p><a href="http://www.kenzerco.com" target="_blank">www.kenzerco.com</a></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 178381, member: 1287"] Hmmm.... I'm not sure if I can be any more concise, since I'm the one who wrote the examples... :) Let's say you are a 6th-level wizard, so you have access to 0-3rd level spells. You can cast spellscatter (a 1st-level scalable spell) at 1st level as normal, causing your opponent to lose 1d3 0th-level spells. OR you can cast spellscatter at 2nd level, causing your opponent to lose 1d3 1st level spells. OR you cast it at 3rd level, causing your opponent to lose 1d3 2nd level spells. If you were 17th level, you could cast spellscatter as a 9th level spell, and your opponent would lose 1d3 8th-level spells. So, if you "scale up" spellscatter to 2nd, you lose one 2nd-level spell (of your choice) and have to prepare it again if you want to use it. If you "scale up" to 3rd level, you lose one 3rd-level spell. And so on. This is similar to a sorcerer who can cast a low level spell with a higher level slot. However, the spell isn't any more powerful than it already was. This is what scalable spells do - give a spell better powers at better levels. Probably its closest relation is the Metamagic Feat "Heighten Spell," but the effects of each scalable spell vary. It's not necessarily just a matter of bumping up the duration, damages, saving DCs, etc. Does that make sense or did I just confuse you more? :) Mark Plemmons Kenzer and Company [url]www.kenzerco.com[/url] [/QUOTE]
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