Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
D&D: Kazadar Empire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toric_Arthendain" data-source="post: 1459086" data-attributes="member: 9833"><p>OOC: Hit points have been generated for each of you for 4th level. The results were posted in the Rogue's Gallery thread. Go ahead and update your sheets to reflect the new total.</p><p></p><p>IC:</p><p><em>With the smaller force</em></p><p>Gilbie sets up with the archers on a wooded hill about 150 feet from the road. The cover is decent and the men are able to remain relatively unseen from the road. Dolfuur and Arazar are also among the infantry on this same hill, out of sight on the backside of the hill. The archers number around 150 and the infantry around 250. None of these men have mounts. Fae sets up amongst the cavalry, who number around 100 men, in a shallow valley a few hundred yards away from the hill where the rest of the force is staging. The enemy will pass this location before they reach the archers and the infantry. This will allow for the archers and infantry to engage the enemy leaving the cavalry to move up from the rear and keep the enemy from retreating to Taran. Nothing to do now but wait...</p><p></p><p><em>With the larger force</em></p><p>Trent safely attaches the necklace around his neck and tucks it into his shirt. After another thirty minutes of marching, the ragtag army is within sight of the keep. Samiz and the other wizard that Trent didn't meet briefly confer with Osbourne and his chief lieutenants and then orders are given to the entire force. The archers, some 500 strong, fan out and surround the keep at a fair distance. Behind these men, the infantry deploy, some 1200 strong. Lastly, the 300 man calvary deploy behind the infantry. Four seige towers are brought forward, along with half a dozen catapults. Sticking close to the wizards, Trent listens as they prepare their own special brand of assault on the keep. At this point, activity can be seen atop the walls of the keep. It is obvious that they have discovered that an army surrounds them. Trent can't help but think that this is going to be a messy, savage seige. Moments later, a command is given and the catapults spring into action. The first shot hits the top of one of the walls, sending stone and wood exploding into the early morning air. Screaming and yelling is heard coming from the keep. This first hit is followed by a couple more and then the catapults are being reset for another barrage. The archers let loose with their first volley of arrows. Many hits are scored and several bodies tumble from the walls of the keep. The archers continue to fire as the seige towers lumber forward, followed by large numbers of infantry. The Kazadar still have not launched an attack of their own, obviously caught offguard by the attack of Osbourne's troops, and still getting their own forces in position.</p><p></p><p>Samiz calls Trent aside. "The catapults will have breached the walls soon," he yells over the sounds of battle. "Once they do, we need to be in position. Do you think you can get close to that gap?" he asks, pointing to a section of wall being pulverized by the first catapult to fire. Once the breach is large enough, the Kazadar will certainly move troops into the breach to protect the keep. If you can get close enough unseen, you can launch both of those beads from the necklace I gave you. That will open the way for our troops to gain entry and will suprise the troops inside."</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 1459086, member: 9833"] OOC: Hit points have been generated for each of you for 4th level. The results were posted in the Rogue's Gallery thread. Go ahead and update your sheets to reflect the new total. IC: [I]With the smaller force[/I] Gilbie sets up with the archers on a wooded hill about 150 feet from the road. The cover is decent and the men are able to remain relatively unseen from the road. Dolfuur and Arazar are also among the infantry on this same hill, out of sight on the backside of the hill. The archers number around 150 and the infantry around 250. None of these men have mounts. Fae sets up amongst the cavalry, who number around 100 men, in a shallow valley a few hundred yards away from the hill where the rest of the force is staging. The enemy will pass this location before they reach the archers and the infantry. This will allow for the archers and infantry to engage the enemy leaving the cavalry to move up from the rear and keep the enemy from retreating to Taran. Nothing to do now but wait... [I]With the larger force[/I] Trent safely attaches the necklace around his neck and tucks it into his shirt. After another thirty minutes of marching, the ragtag army is within sight of the keep. Samiz and the other wizard that Trent didn't meet briefly confer with Osbourne and his chief lieutenants and then orders are given to the entire force. The archers, some 500 strong, fan out and surround the keep at a fair distance. Behind these men, the infantry deploy, some 1200 strong. Lastly, the 300 man calvary deploy behind the infantry. Four seige towers are brought forward, along with half a dozen catapults. Sticking close to the wizards, Trent listens as they prepare their own special brand of assault on the keep. At this point, activity can be seen atop the walls of the keep. It is obvious that they have discovered that an army surrounds them. Trent can't help but think that this is going to be a messy, savage seige. Moments later, a command is given and the catapults spring into action. The first shot hits the top of one of the walls, sending stone and wood exploding into the early morning air. Screaming and yelling is heard coming from the keep. This first hit is followed by a couple more and then the catapults are being reset for another barrage. The archers let loose with their first volley of arrows. Many hits are scored and several bodies tumble from the walls of the keep. The archers continue to fire as the seige towers lumber forward, followed by large numbers of infantry. The Kazadar still have not launched an attack of their own, obviously caught offguard by the attack of Osbourne's troops, and still getting their own forces in position. Samiz calls Trent aside. "The catapults will have breached the walls soon," he yells over the sounds of battle. "Once they do, we need to be in position. Do you think you can get close to that gap?" he asks, pointing to a section of wall being pulverized by the first catapult to fire. Once the breach is large enough, the Kazadar will certainly move troops into the breach to protect the keep. If you can get close enough unseen, you can launch both of those beads from the necklace I gave you. That will open the way for our troops to gain entry and will suprise the troops inside." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
D&D: Kazadar Empire
Top