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D&D Kills Group Cooperation?
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<blockquote data-quote="Nathal" data-source="post: 106319" data-attributes="member: 1809"><p>I've been thinking for a while about the idea that the 3rd Edition game promotes personal power ascension over group cooperation...a few people I know are of this opinion, and I'm not sure that I agree. </p><p>The new edition does have a "video game" feel to me, due to how feats and multicasting are handled, and the power level has definitely been increased to a degree I am unaccustomed to. </p><p>BUT I don't see any reason why the new game would inhibit group cooperation. Would it be because of the new multi-classing rules? I can see that, as now there is no need for the "balanced" group; i.e., thief, warrior, mage, cleric. Two or more characters can now cover most of the bases. It can't be the power level because many Supers games have character much more ridiculous, yet I've played in those super-hero games and group cooperation is not destroyed. It can't be the increased player's options for new feats and skills, because GURPS offers a mind-boggling array of new skills and advantages (feats) for characters. I never saw a decline in group cooperation in those games either. </p><p></p><p>It's been said by some that the game promotes personal character aggrandizement, a sort of arms race of power. But the previous editions all promised increasing levels of power, and all players looked forward to when their characters would some day be "kick ass". So, if you agree with the criticism, how does Third Edition differ in that regard?</p></blockquote><p></p>
[QUOTE="Nathal, post: 106319, member: 1809"] I've been thinking for a while about the idea that the 3rd Edition game promotes personal power ascension over group cooperation...a few people I know are of this opinion, and I'm not sure that I agree. The new edition does have a "video game" feel to me, due to how feats and multicasting are handled, and the power level has definitely been increased to a degree I am unaccustomed to. BUT I don't see any reason why the new game would inhibit group cooperation. Would it be because of the new multi-classing rules? I can see that, as now there is no need for the "balanced" group; i.e., thief, warrior, mage, cleric. Two or more characters can now cover most of the bases. It can't be the power level because many Supers games have character much more ridiculous, yet I've played in those super-hero games and group cooperation is not destroyed. It can't be the increased player's options for new feats and skills, because GURPS offers a mind-boggling array of new skills and advantages (feats) for characters. I never saw a decline in group cooperation in those games either. It's been said by some that the game promotes personal character aggrandizement, a sort of arms race of power. But the previous editions all promised increasing levels of power, and all players looked forward to when their characters would some day be "kick ass". So, if you agree with the criticism, how does Third Edition differ in that regard? [/QUOTE]
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