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D&D Kills Group Cooperation?
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<blockquote data-quote="Walter_J" data-source="post: 106933" data-attributes="member: 2938"><p>Absolutely. I thought of several examples from past experience that involved players not cooperating. Every example, however, either involved someone who insisted on playing an "evil" character or a player/character who was just plain ignorant and selfish. Again, these are "non-mechanics" issues and occured WAY before 3E.</p><p></p><p>After thinking about it, and having some experience with 3E, I'm inclined to think that 3E PROMOTES more cooperative play out of necessity if nothing else. Looking at straight numbers, fighter types in 3E are a little more limited in the raw damage they can deal out at low levels when compared to similar characters from 1E and 2E. In those editions, with weapon specialization at first level and similar options, a fighter could have, for example, +3/+5 and attack at 3/2. Make that a ranger with a weapon in each hand and you have serious damage capabilities for a 1st level character. Really, it was no big deal for a first level fighter to take out an ogre one on one. Sure, the ogre had great damage potential, but his chance of hitting was much lower then the fighters highly modified chance.</p><p></p><p>Now, jumping back to 3E, you typically see much more cooperation in battle. Fighters set up opportunities for Rogues to flank, clerics, with spontaneous casting, have decisions to make and wizards can cast more spells at first level then ever before. Humanoids are far from the whimps they used to be because, among other things, their stats do the same thing as the PC's. So the ogre, in the example above, would probably slaughter the first level fighter because his chance to hit is better.</p><p></p><p>If I remember correctly, the 2nd edition DMG had rules for and encouraged the awarding of individual exp. I never used those rules, but I'm inclined to think that would cause more cooperation problems then any other mechanic because everyone would be running around trying to score those individual points.</p><p></p><p>Anyway, as I said in the beginning along with several others, I see no mechanics in 3E that would result in lack of cooperative play. Other then that, you play the game the same as you would any other RPG.</p><p></p><p>Walter</p></blockquote><p></p>
[QUOTE="Walter_J, post: 106933, member: 2938"] Absolutely. I thought of several examples from past experience that involved players not cooperating. Every example, however, either involved someone who insisted on playing an "evil" character or a player/character who was just plain ignorant and selfish. Again, these are "non-mechanics" issues and occured WAY before 3E. After thinking about it, and having some experience with 3E, I'm inclined to think that 3E PROMOTES more cooperative play out of necessity if nothing else. Looking at straight numbers, fighter types in 3E are a little more limited in the raw damage they can deal out at low levels when compared to similar characters from 1E and 2E. In those editions, with weapon specialization at first level and similar options, a fighter could have, for example, +3/+5 and attack at 3/2. Make that a ranger with a weapon in each hand and you have serious damage capabilities for a 1st level character. Really, it was no big deal for a first level fighter to take out an ogre one on one. Sure, the ogre had great damage potential, but his chance of hitting was much lower then the fighters highly modified chance. Now, jumping back to 3E, you typically see much more cooperation in battle. Fighters set up opportunities for Rogues to flank, clerics, with spontaneous casting, have decisions to make and wizards can cast more spells at first level then ever before. Humanoids are far from the whimps they used to be because, among other things, their stats do the same thing as the PC's. So the ogre, in the example above, would probably slaughter the first level fighter because his chance to hit is better. If I remember correctly, the 2nd edition DMG had rules for and encouraged the awarding of individual exp. I never used those rules, but I'm inclined to think that would cause more cooperation problems then any other mechanic because everyone would be running around trying to score those individual points. Anyway, as I said in the beginning along with several others, I see no mechanics in 3E that would result in lack of cooperative play. Other then that, you play the game the same as you would any other RPG. Walter [/QUOTE]
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