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D&D Kills Group Cooperation?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 107555" data-attributes="member: 3146"><p>In my experience, 3e has radically increased the amount of cooperation necessary to succeed.</p><p></p><p>In 2e, my experience was that a fighter/wizard or a fighter/psionicist could mostly get by without too much help from anyone else--maybe a cleric for healing and a travelling trap finder (I mean a rogue) but no more than that. Of course, that may have just been the campaign I was playing in.</p><p></p><p>In 3e, on the other hand, cooperation is essential. So is a good mix of classes. In the Living Greyhawk environment which is somewhat more tightly controlled than a typical D&D game, I have seen several instances where a balanced party overcame significant obstacles by working together. On the other hand, I've also seen a few instances where an unbalanced party found itself in major trouble (this also happens quite commonly when a group doesn't work together).</p><p></p><p>This is not only my experience. When putting together tables, most players in my area try to make sure that they at least have a front line fighter, a wizard, and a cleric (rogues are rare enough, that we often have to make do with a ranger). They wouldn't do this if they didn't realize that cooperation and a balanced mix of classes are important to the success of the party.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 107555, member: 3146"] In my experience, 3e has radically increased the amount of cooperation necessary to succeed. In 2e, my experience was that a fighter/wizard or a fighter/psionicist could mostly get by without too much help from anyone else--maybe a cleric for healing and a travelling trap finder (I mean a rogue) but no more than that. Of course, that may have just been the campaign I was playing in. In 3e, on the other hand, cooperation is essential. So is a good mix of classes. In the Living Greyhawk environment which is somewhat more tightly controlled than a typical D&D game, I have seen several instances where a balanced party overcame significant obstacles by working together. On the other hand, I've also seen a few instances where an unbalanced party found itself in major trouble (this also happens quite commonly when a group doesn't work together). This is not only my experience. When putting together tables, most players in my area try to make sure that they at least have a front line fighter, a wizard, and a cleric (rogues are rare enough, that we often have to make do with a ranger). They wouldn't do this if they didn't realize that cooperation and a balanced mix of classes are important to the success of the party. [/QUOTE]
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