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D&D Kills Group Cooperation?
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<blockquote data-quote="Henry@home" data-source="post: 107579" data-attributes="member: 159"><p>My opinion of that opinion is that those with this opinion in question need to take closer looks at their opinions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, I have never considered or even in my group seen anything of the sort aired by the other players. In our experience cooperation is necessary to survival. I help you, you dispel the evil magic on me, The sorcerer lays down covering fire, the rogue maneuvers behind your opponent, while the bard keeps buffing the group and building confidense with other spells, etc. etc.</p><p></p><p>I suppose the expansion of healing abilities in the new game contribute to this conclusion, but still even with curing wands, bardic healing, more healing by resting than ever before, etc. Clerics are very important, because a group needing both fast and effective healing can only fall back to a cleric or druid to meet that need.</p><p></p><p>As for Gary's position, I greatly respect the man but I disagree on this point. But I wouldn't expect anything less from the man. Look, if people constantly asking you to compare your work to the superority of others' work who came after you, What are YOU going to say? He co-designed a great and fairly simple game to learn almost 30 years ago, and for various reasons had to abandon it rather forcibly. </p><p></p><p>In summary, D&D gives a player in a group the false sense of "do-it-yourself." Once he plays one or two games alone, he will either (A) be dead, or (B) wise up and join a group of PC's. A Rog3/Ftr3/Wiz3 Does not get as far as a party of 9th level characters - Period. Too many skills, spread too thin.</p></blockquote><p></p>
[QUOTE="Henry@home, post: 107579, member: 159"] My opinion of that opinion is that those with this opinion in question need to take closer looks at their opinions. :D Seriously, I have never considered or even in my group seen anything of the sort aired by the other players. In our experience cooperation is necessary to survival. I help you, you dispel the evil magic on me, The sorcerer lays down covering fire, the rogue maneuvers behind your opponent, while the bard keeps buffing the group and building confidense with other spells, etc. etc. I suppose the expansion of healing abilities in the new game contribute to this conclusion, but still even with curing wands, bardic healing, more healing by resting than ever before, etc. Clerics are very important, because a group needing both fast and effective healing can only fall back to a cleric or druid to meet that need. As for Gary's position, I greatly respect the man but I disagree on this point. But I wouldn't expect anything less from the man. Look, if people constantly asking you to compare your work to the superority of others' work who came after you, What are YOU going to say? He co-designed a great and fairly simple game to learn almost 30 years ago, and for various reasons had to abandon it rather forcibly. In summary, D&D gives a player in a group the false sense of "do-it-yourself." Once he plays one or two games alone, he will either (A) be dead, or (B) wise up and join a group of PC's. A Rog3/Ftr3/Wiz3 Does not get as far as a party of 9th level characters - Period. Too many skills, spread too thin. [/QUOTE]
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