D&D: Kingdoms of Kalamar - setting the hooks...

Mark Plemmons

Explorer
I've just updated the description on the main Kingdoms of Kalamar web page, and I need some comments - especially from people who don't know the setting, or only know a little about it.

So, does the page help define the setting? Does it spark interest? Are any of the hooks intriguing? etc....

If not, what else would you like to see? What do you have questions about?

And anything else you can think of.

Thanks!
 
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Honestly, it's a little pretentious. While it's one thing to think the setting is better than other settings, it comes off a bit sneeringish. "The World Makes Sense", "The Gods are not Mere Statistics.".

Which is especially amusing because the first part, actually is not true. While the world makes sense if just viewed as a setting, there's very definitely a clash between the setting and the D&D rules which causes it not to make sense. For instance, one of the adventures I have has a person wrongly accused of killing his father (I think the ruler). But that's very simple divination magic. Surely someone in the kingdom, even if it was a very low magic setting, would know enough magic to cast a simple spell like speak with the dead.
 

trancejeremy said:
Honestly, it's a little pretentious. While it's one thing to think the setting is better than other settings, it comes off a bit sneeringish. "The World Makes Sense", "The Gods are not Mere Statistics.".

Which is especially amusing because the first part, actually is not true. While the world makes sense, there's very definitely a clash between the setting and the D&D rules. For instance, one of the adventures I have has a person wrongly accused of killing his father (I think the ruler). But that's very simple divination magic. Surely someone in the kingdom, even if it was a very low magic setting, would know enough magic to cast a simple spell like speak with the dead.

That assumes of course that the person knows who killed them. It is how I get around this problem when I DM a murder mystery.

I didn't find it pretentious at all. The world does make sense it has a real world geography you don't have weird artic zones next to barren hot wastelands. And unlike some DnD gods the gods in Kalamar are not stated out.

And most game designers are going to think their game is the best and tell you why you should be playing it insread of someone else's.
 

well at art school they told us "if you don't think your art is good or worth it, no one else will"

so confidence has alot to do with it. if an author of an amazing setting (like ptolus) said it wasent it best, and he wasent sure how it compared to other settings, would you buy it?

however too much confidence, and one begins to sound condescending ect...
 

Personally, I thought it sounded just fine. You were making a very clear distinction between Kalamar and other settings (I'm looking at you, Forgotten Realms) while emphasizing what you consider to be the strong points.

Mind you, I don't work for Kenzer, nor do I even use the setting (although I have purchased some of the books in the past)--so this is not coming from someone who has any vested interest in helping or hindering you.
 


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