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D&D Lair Assault: Spiderkiller
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<blockquote data-quote="Alphastream" data-source="post: 5934671" data-attributes="member: 11365"><p>Gaming stores received a little booklet (<em>Rise of the Underdark Survival Guide)</em>that covers the releases for Encounters and Lair Assault related to the Spider Queen arc. I incorporated the new information in the <a href="http://www.enworld.org/forum/4e-discussion/301888-learn-about-d-d-d-d-4th-edition-organized-play-options.html" target="_blank">thread on D&D Organized Play options</a>. </p><p></p><p></p><p>I completely understand where you are coming from, but in practice it really isn't a big deal. The cards don't end up being a big deal. And, honestly, this season's are fairly decent on flavor, reflecting "drow treachery". I don't really care for them, though I use them from time to time to get a feel for how these things work - it helps me come up with ideas for organized play and also my home campaign, where I sometimes make my own (more flavorful, more personal) versions. (I'm the kind of DM that picks up anything and tries to find a use for it.) </p><p></p><p>Whether you use the cards in Lair Assault is totally optional and you won't feel a difference if you don't. Typically maybe half of the players might be using them. They often will share cards if you want to try them. Lair Assault has fun prestige rewards regardless of whether you truly finish and finishing is very unlikely to have anything to do with whether you bring the cards.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5934671, member: 11365"] Gaming stores received a little booklet ([I]Rise of the Underdark Survival Guide)[/I]that covers the releases for Encounters and Lair Assault related to the Spider Queen arc. I incorporated the new information in the [URL="http://www.enworld.org/forum/4e-discussion/301888-learn-about-d-d-d-d-4th-edition-organized-play-options.html"]thread on D&D Organized Play options[/URL]. I completely understand where you are coming from, but in practice it really isn't a big deal. The cards don't end up being a big deal. And, honestly, this season's are fairly decent on flavor, reflecting "drow treachery". I don't really care for them, though I use them from time to time to get a feel for how these things work - it helps me come up with ideas for organized play and also my home campaign, where I sometimes make my own (more flavorful, more personal) versions. (I'm the kind of DM that picks up anything and tries to find a use for it.) Whether you use the cards in Lair Assault is totally optional and you won't feel a difference if you don't. Typically maybe half of the players might be using them. They often will share cards if you want to try them. Lair Assault has fun prestige rewards regardless of whether you truly finish and finishing is very unlikely to have anything to do with whether you bring the cards. [/QUOTE]
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