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D&D Lied To Me. Gp vs Sp
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<blockquote data-quote="tetrasodium" data-source="post: 9375928" data-attributes="member: 93670"><p>It goes beyond economics & the OP doesn't use meaningful values. Here are some examples of how changing the coin : coin & coin : pound ratio enough provides a meaningful impact on gameplay</p><ul> <li data-xf-list-type="ul">Right off the bat is the easiest one. Change it from 50 coins per pound to 5 coins per pound and suddenly a gem or bit of artwork/pottery/etc has a significant value even if it's only worth 10 or 50gp per pound.<ul> <li data-xf-list-type="ul">Likewise finding hundreds or thousands of gp while assaulting the bbeg's keep or a dungeon is a problem to solve that is going to have an impact on the party's options until they can get back to town and stash it someplace safe that the players are now very much incentivized to care about keeping protected even if it would be an inconvenience to rush out & deal with a town threatening problem at some future point in time... In fact they probably care about the town enough that they might have gone off to deal with the problem before it got ignored & grew into a town threatening one. </li> </ul></li> <li data-xf-list-type="ul">Change it from 10:1 coins to 100:1 & up prices accordingly, now it really matters when players find some platinum coins <ul> <li data-xf-list-type="ul">Mid & high level players who want to dump the entire GDP of nations on low level or even elite guards need to do it with cartloads of coins hard to splitartwork/gems/etc still awkward trade goods or use high value coins that trigger a believable "<em>woah! WTF? You trying to get me killed? Where would I even spend those! get away!</em>" rather than hard to believe computer/AI levels of bribe resistance because it's a wildly inappropriate bribe.</li> <li data-xf-list-type="ul">Trade goods gems & artwork are suddenly valuable because it's easy to carry them around in large enough sums to afford extremely expensive stuff like magic weapons & armor while not being trivial to carry & use on cjeap & low end stuff. </li> </ul></li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 9375928, member: 93670"] It goes beyond economics & the OP doesn't use meaningful values. Here are some examples of how changing the coin : coin & coin : pound ratio enough provides a meaningful impact on gameplay [LIST] [*]Right off the bat is the easiest one. Change it from 50 coins per pound to 5 coins per pound and suddenly a gem or bit of artwork/pottery/etc has a significant value even if it's only worth 10 or 50gp per pound. [LIST] [*]Likewise finding hundreds or thousands of gp while assaulting the bbeg's keep or a dungeon is a problem to solve that is going to have an impact on the party's options until they can get back to town and stash it someplace safe that the players are now very much incentivized to care about keeping protected even if it would be an inconvenience to rush out & deal with a town threatening problem at some future point in time... In fact they probably care about the town enough that they might have gone off to deal with the problem before it got ignored & grew into a town threatening one. [/LIST] [*]Change it from 10:1 coins to 100:1 & up prices accordingly, now it really matters when players find some platinum coins [LIST] [*]Mid & high level players who want to dump the entire GDP of nations on low level or even elite guards need to do it with cartloads of coins hard to splitartwork/gems/etc still awkward trade goods or use high value coins that trigger a believable "[I]woah! WTF? You trying to get me killed? Where would I even spend those! get away![/I]" rather than hard to believe computer/AI levels of bribe resistance because it's a wildly inappropriate bribe. [*]Trade goods gems & artwork are suddenly valuable because it's easy to carry them around in large enough sums to afford extremely expensive stuff like magic weapons & armor while not being trivial to carry & use on cjeap & low end stuff. [/LIST] [/LIST] [/QUOTE]
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