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D&D Lied To Me. Gp vs Sp
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<blockquote data-quote="tetrasodium" data-source="post: 9376995" data-attributes="member: 93670"><p>Not to the degree it currently is thanks to designing for an expected no feats no magic items plus sleep anywhere and be peachy plus no expected need for consumable magic items. In 4e some of those were different and it was 4e. 3.x expected regular magic item churn with both permanent weapons and armor as well as consumables like wands scrolls and potions plus with things like long term care recovery rates and a sheet that eventually had spots for treasure stored off your person players had a lot of reasons to be connected and obligated. 2e and earlier expecteduch of the same to different degrees but was such a different system that it's hard to make easy comparisons plus mostly had expected investments into strongholds and followers.</p><p></p><p>It's only 5e they allows PCs to exist as as some kind of outsider aberration with no ties needs or obligations to the world. Weirdly it's also the first that tried to give PCs push button abilities that force the world alone to act as if they do despite their state as aberrations in addition to only one side of a narrative push type claim (bifts without the cut other side). </p><p></p><p>Not sure what you mean by "enforced it" if you weren't talking about the kinds of differences I noted , but those differences have significant impact on why they world generally shouldn't and can't treat PCs with the weight you described earlier in post 84.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9376995, member: 93670"] Not to the degree it currently is thanks to designing for an expected no feats no magic items plus sleep anywhere and be peachy plus no expected need for consumable magic items. In 4e some of those were different and it was 4e. 3.x expected regular magic item churn with both permanent weapons and armor as well as consumables like wands scrolls and potions plus with things like long term care recovery rates and a sheet that eventually had spots for treasure stored off your person players had a lot of reasons to be connected and obligated. 2e and earlier expecteduch of the same to different degrees but was such a different system that it's hard to make easy comparisons plus mostly had expected investments into strongholds and followers. It's only 5e they allows PCs to exist as as some kind of outsider aberration with no ties needs or obligations to the world. Weirdly it's also the first that tried to give PCs push button abilities that force the world alone to act as if they do despite their state as aberrations in addition to only one side of a narrative push type claim (bifts without the cut other side). Not sure what you mean by "enforced it" if you weren't talking about the kinds of differences I noted , but those differences have significant impact on why they world generally shouldn't and can't treat PCs with the weight you described earlier in post 84. [/QUOTE]
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