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D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"
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<blockquote data-quote="KidSnide" data-source="post: 5871477" data-attributes="member: 54710"><p>It's true that 3e has a crap load of keywords (e.g. "undead"), but you point at the monster manual for good reason. Most of the keywords are dumped on the DM. Sure, a PC can benefit from knowing whether a Construct has a Con score and what the effect of that is his spells, but he doesn't actually need to know those keywords in order to understand what his spells do. In contrast, a 4e player needs to know the difference between a shift and a slide and it's hard to evaluate powers if you don't know the difference between daze and stun.</p><p></p><p></p><p></p><p>Yeah, it's true that they have all these more flavorful replacements for powers, but the word is still all over the rules. The advancement table and all the meta-rules talk about powers, not exploits or prayers. There's a good reason for that structurally, but it doesn't help. The fact that a power is an exploit is mostly irrelevant.</p><p></p><p>Now, if 4e had a generic pool of martial "exploits" that were available to fighters, rangers and rogues (and maybe paladins and barbarians), then Exploit would have some meaning. But they didn't. Instead, they have Fighter Powers, Ranger Powers and Rogue Powers, and "powers" is the term that people use.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5871477, member: 54710"] It's true that 3e has a crap load of keywords (e.g. "undead"), but you point at the monster manual for good reason. Most of the keywords are dumped on the DM. Sure, a PC can benefit from knowing whether a Construct has a Con score and what the effect of that is his spells, but he doesn't actually need to know those keywords in order to understand what his spells do. In contrast, a 4e player needs to know the difference between a shift and a slide and it's hard to evaluate powers if you don't know the difference between daze and stun. Yeah, it's true that they have all these more flavorful replacements for powers, but the word is still all over the rules. The advancement table and all the meta-rules talk about powers, not exploits or prayers. There's a good reason for that structurally, but it doesn't help. The fact that a power is an exploit is mostly irrelevant. Now, if 4e had a generic pool of martial "exploits" that were available to fighters, rangers and rogues (and maybe paladins and barbarians), then Exploit would have some meaning. But they didn't. Instead, they have Fighter Powers, Ranger Powers and Rogue Powers, and "powers" is the term that people use. -KS [/QUOTE]
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D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"
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