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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="JThursby" data-source="post: 8527209" data-attributes="member: 7025596"><p>From what I can tell, he means that putting the text amount in those terms is a spin to make a paltry quantity look large in aggregate. I'm of a similar mind to [USER=6807784]@Shardstone[/USER] here, a small chunk of introductory lore each is insufficient, especially since many of these races were originally published with a page or two of lore each, sometimes more.</p><p></p><p>For the announced lore changes in general, I can't imagine that it will result in anything other than declarations of "this race is also on this plane!" That was their approach to the prominence of Tieflings and Dragonborn in SCAG, and in the present day it looks like they consider the expanded lore of books like Volos and Tome of Foes to be a mistake and want to return to presenting options and settings as generic as possible. This push for homogeneity in player options and setting lore works against their desire to support more settings IMO. If what makes a setting different has to be blasted away to allow for universal options, what's the point of playing in that setting? As an example, their most recent setting has magic schools with entirely different methods of spell-casting, yet mechanically they all function the same as spell casters in every other setting. If no setting can be different enough to call for an adjustment in mechanics or options they lack ways of expressing what makes them unique during play.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8527209, member: 7025596"] From what I can tell, he means that putting the text amount in those terms is a spin to make a paltry quantity look large in aggregate. I'm of a similar mind to [USER=6807784]@Shardstone[/USER] here, a small chunk of introductory lore each is insufficient, especially since many of these races were originally published with a page or two of lore each, sometimes more. For the announced lore changes in general, I can't imagine that it will result in anything other than declarations of "this race is also on this plane!" That was their approach to the prominence of Tieflings and Dragonborn in SCAG, and in the present day it looks like they consider the expanded lore of books like Volos and Tome of Foes to be a mistake and want to return to presenting options and settings as generic as possible. This push for homogeneity in player options and setting lore works against their desire to support more settings IMO. If what makes a setting different has to be blasted away to allow for universal options, what's the point of playing in that setting? As an example, their most recent setting has magic schools with entirely different methods of spell-casting, yet mechanically they all function the same as spell casters in every other setting. If no setting can be different enough to call for an adjustment in mechanics or options they lack ways of expressing what makes them unique during play. [/QUOTE]
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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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