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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="DEFCON 1" data-source="post: 8527546" data-attributes="member: 7006"><p>Every single setting in D&D has been connected to every single other setting since the very beginning. The Multiverse is just naming what's already been here.</p><p></p><p>That's why every single setting has the exact same Classes... every single setting has predominantly the exact same Races, all of which have the exact same abilities and the exact same focus on what those Races do and behave and believe... the settings all have the exact same spells that are called the exact same names that produce the exact same results... they all have the exact same types of monsters that all have the same skills and the same combat abilities and almost always the same basic lore... every setting has predominantly the exact same magic items that have the exact same names and do the exact same functions... they all produce the same types of combat, with weapons that do the exact same damage and combat abilities that all are triggered the exact same way and have the same back-and-forth action that results in people falling down and dying in the exact same manner... they almost all have the exact same types of planes and names of planes and alignments to those planes and extraplanar beings * in * those planes... so on and so forth.</p><p></p><p>When we look at all our games through the prism of how much of our stuff matches what is and what is happening in every other D&D game out there... every single world both published and created by every one of us is practically a mirror image of each other. Why? Because we all are using the exact same books and the exact same rulesets to produce the exact same game experiences. Like it or not, all our worlds and games are connected because we are all using and playing D&D.</p><p></p><p>And thus the designers calling that phenomenon the "D&D Multiverse" is just identifying it for what it already is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8527546, member: 7006"] Every single setting in D&D has been connected to every single other setting since the very beginning. The Multiverse is just naming what's already been here. That's why every single setting has the exact same Classes... every single setting has predominantly the exact same Races, all of which have the exact same abilities and the exact same focus on what those Races do and behave and believe... the settings all have the exact same spells that are called the exact same names that produce the exact same results... they all have the exact same types of monsters that all have the same skills and the same combat abilities and almost always the same basic lore... every setting has predominantly the exact same magic items that have the exact same names and do the exact same functions... they all produce the same types of combat, with weapons that do the exact same damage and combat abilities that all are triggered the exact same way and have the same back-and-forth action that results in people falling down and dying in the exact same manner... they almost all have the exact same types of planes and names of planes and alignments to those planes and extraplanar beings * in * those planes... so on and so forth. When we look at all our games through the prism of how much of our stuff matches what is and what is happening in every other D&D game out there... every single world both published and created by every one of us is practically a mirror image of each other. Why? Because we all are using the exact same books and the exact same rulesets to produce the exact same game experiences. Like it or not, all our worlds and games are connected because we are all using and playing D&D. And thus the designers calling that phenomenon the "D&D Multiverse" is just identifying it for what it already is. [/QUOTE]
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