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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="Kurotowa" data-source="post: 8527829" data-attributes="member: 27957"><p>My best guess is it means they won't change any of the core game mechanics; how skills and actions work, universal mechanics like spell concentration and conditions, how your proficiency bonus scales and interacts with other things. Basically, nothing that would change how older material is run.</p><p></p><p>What we will see is changes to the material that runs on those core mechanics. You know how Tasha's did a light patch job on some PHB classes with the bonus or alternative class features? Like that, but more so. You can run original flavor Warlocks and Monks, or you can play the 2024 version with the short rest dependency removed, but they're both running on the same game engine and you can even have both in the same campaign without rules conflict.</p><p></p><p>There will be no conversion because there's nothing to convert. Instead of a new game it'll be more of a DLC pack that offers a new set of options. And yeah, maybe finding a group willing to run an all original release campaign might be hard, because people love the newest version. Especially when it fixes a lot of their complaints. But it's a lot less invalidating than a whole new edition.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8527829, member: 27957"] My best guess is it means they won't change any of the core game mechanics; how skills and actions work, universal mechanics like spell concentration and conditions, how your proficiency bonus scales and interacts with other things. Basically, nothing that would change how older material is run. What we will see is changes to the material that runs on those core mechanics. You know how Tasha's did a light patch job on some PHB classes with the bonus or alternative class features? Like that, but more so. You can run original flavor Warlocks and Monks, or you can play the 2024 version with the short rest dependency removed, but they're both running on the same game engine and you can even have both in the same campaign without rules conflict. There will be no conversion because there's nothing to convert. Instead of a new game it'll be more of a DLC pack that offers a new set of options. And yeah, maybe finding a group willing to run an all original release campaign might be hard, because people love the newest version. Especially when it fixes a lot of their complaints. But it's a lot less invalidating than a whole new edition. [/QUOTE]
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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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