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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="DEFCON 1" data-source="post: 8528352" data-attributes="member: 7006"><p>The Multiverse only matters to your game if you allow it to matter to your game.</p><p></p><p>If you didn't listen to that video and you didn't come here reading everyone talk about it, and all you did was just play your Eberron game based strictly upon the 3.5E setting book... you'd think Eberron was it's own thing and not connected to anything else (other than the fact it uses the exact same terminology and mechanics as every single other D&D world and game in existence, but we'll put that aside for now.) With no knowledge of any sort of "D&D Multiverse" idea roaming around, you could live in your happy little bubble. Anything else happening outside of it doesn't matter, because you don't know about it. A so-called "truth" that as far as you are concerned, doesn't actually exist.</p><p></p><p>But unfortunately for you, you couldn't do that. You kept reading other books. You kept talking with other players. You kept reading other Twitter accounts and watching other YouTube videos. You<em> allowed</em> yourself to be pulled outside of your bubble, and now can't go back in. You are refusing or are incapable of just closing your eyes and sticking your fingers in your ears going "blah blah blah blah blah! Not happening!" You read about the Multiverse and now your mind is not letting you just ignore it. Or believe it doesn't exist. Your mind is forcing you to accept the Multiverse is the "real canon of D&D!!!" and it pisses you off.</p><p></p><p>Well... that sucks, but that's not WotC problem. They can't do anything about what you do or do not believe or choose to accept. They can't do anything about your own mind now buying into this Multiverse thing you don't like because you refuse to "deny" its truth. The same way they can't force you to ACCEPT the truth of the D&D Multiverse if you just have thumbed your nose at the whole premise and ignore it all and just do your own thing. And quite frankly... they don't care. Because they are merely writing the books they want to write... and whether or not you accept them as true is entirely ON YOU. So if you don't like the idea that they have now printed in one of their books that goblins are considered fey creatures... well... you have plenty of books printed BEFORE now that don't say that at all, so just read and believe those instead.</p><p></p><p>Cause here's a little secret: Jeremy Crawford and Christopher Perkins and all the rest of the them over there at WotC HQ are <em>no more reliable narrators than anybody else</em>. Their truth <em>isn't real</em>. How do I know this? Because whatever "lore" or "canon" they write in any upcoming book is going to be changed at some point in the future, especially when someone else takes over writing them, like in an eventual 6E. The same way Crawford and Perkins are changing the "lore" and "canon" and "truth" that was written by the people who wrote 4E-- who changed the "lore" and "canon" and "truth" of the people who wrote 3.5-- who changed the "lore" and "canon" and "truth" of the people who wrote 3E-- who changed the "lore" and "canon" and "truth" of the people who wrote 2E-- who changed the "lore" and "canon" and "truth" of the people who wrote AD&D-- who changed the "lore" and "canon" and "truth" of the people who wrote BECMI. NONE of it is "true", because all of it can be changed at any point based solely on whomever is being paid by the owner of the D&D brand to do so.</p><p></p><p>So to actually <em>care</em> about the so-called "truth"? What a waste of my time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8528352, member: 7006"] The Multiverse only matters to your game if you allow it to matter to your game. If you didn't listen to that video and you didn't come here reading everyone talk about it, and all you did was just play your Eberron game based strictly upon the 3.5E setting book... you'd think Eberron was it's own thing and not connected to anything else (other than the fact it uses the exact same terminology and mechanics as every single other D&D world and game in existence, but we'll put that aside for now.) With no knowledge of any sort of "D&D Multiverse" idea roaming around, you could live in your happy little bubble. Anything else happening outside of it doesn't matter, because you don't know about it. A so-called "truth" that as far as you are concerned, doesn't actually exist. But unfortunately for you, you couldn't do that. You kept reading other books. You kept talking with other players. You kept reading other Twitter accounts and watching other YouTube videos. You[I] allowed[/I] yourself to be pulled outside of your bubble, and now can't go back in. You are refusing or are incapable of just closing your eyes and sticking your fingers in your ears going "blah blah blah blah blah! Not happening!" You read about the Multiverse and now your mind is not letting you just ignore it. Or believe it doesn't exist. Your mind is forcing you to accept the Multiverse is the "real canon of D&D!!!" and it pisses you off. Well... that sucks, but that's not WotC problem. They can't do anything about what you do or do not believe or choose to accept. They can't do anything about your own mind now buying into this Multiverse thing you don't like because you refuse to "deny" its truth. The same way they can't force you to ACCEPT the truth of the D&D Multiverse if you just have thumbed your nose at the whole premise and ignore it all and just do your own thing. And quite frankly... they don't care. Because they are merely writing the books they want to write... and whether or not you accept them as true is entirely ON YOU. So if you don't like the idea that they have now printed in one of their books that goblins are considered fey creatures... well... you have plenty of books printed BEFORE now that don't say that at all, so just read and believe those instead. Cause here's a little secret: Jeremy Crawford and Christopher Perkins and all the rest of the them over there at WotC HQ are [I]no more reliable narrators than anybody else[/I]. Their truth [I]isn't real[/I]. How do I know this? Because whatever "lore" or "canon" they write in any upcoming book is going to be changed at some point in the future, especially when someone else takes over writing them, like in an eventual 6E. The same way Crawford and Perkins are changing the "lore" and "canon" and "truth" that was written by the people who wrote 4E-- who changed the "lore" and "canon" and "truth" of the people who wrote 3.5-- who changed the "lore" and "canon" and "truth" of the people who wrote 3E-- who changed the "lore" and "canon" and "truth" of the people who wrote 2E-- who changed the "lore" and "canon" and "truth" of the people who wrote AD&D-- who changed the "lore" and "canon" and "truth" of the people who wrote BECMI. NONE of it is "true", because all of it can be changed at any point based solely on whomever is being paid by the owner of the D&D brand to do so. So to actually [I]care[/I] about the so-called "truth"? What a waste of my time. [/QUOTE]
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