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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="Neonchameleon" data-source="post: 8528687" data-attributes="member: 87792"><p>Accusations of nit picking aren't a valid response in reply to a rebuttal that destroys one of your claimed premises.</p><p></p><p>To expand on why you are wrong trying to teleport to Mars takes almost exactly the same level of spell prep as plane shifting to mirror earth - and you need to know about the end conditions at both (because Mars e.g. has no atmosphere and is incredibly cold). In both cases you need a 7th level spell plus research about and preparation for the conditions at the other end. This is unless "mirror-earth" is made of antimatter of course.</p><p></p><p>However there's a major difference between going to Mars and going to an alternate <em>earth-style</em> plane. And that's that entities who live on Krynn are in general similar to those on Eberron (just picking two worlds at random) in terms of what they find a habitable environment and vise-versa. The same does not apply to Earth and Mars. Therefore there is (a) far more of a reason to want to set up trade or tourism between the two, (b) require a whole lot less specialist equipment to be transported with you just in order to survive, and (c) mean it's much more likely that someone could go there and back by accident. "I'm a stranger who got here from Earth by random portal" is a time-honoured D&D background while "I'm a martian" is much more a sci-fi or superhero background especially given the necessary biological differences.</p><p></p><p>In the real world we can send a rocket to Mars - but don't even know if parallel planes exist at all. It's the difference between a 7th level spell and the spell not existing at all in the real world. In the Star Trek cosmology it's <em>much</em> harder to get to the mirror universe than travel by warp. In D&D cosmology plane shift and teleport are the same level of spell. So the one with livable atmospheres, civilisations, and people is what's going to happen.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8528687, member: 87792"] Accusations of nit picking aren't a valid response in reply to a rebuttal that destroys one of your claimed premises. To expand on why you are wrong trying to teleport to Mars takes almost exactly the same level of spell prep as plane shifting to mirror earth - and you need to know about the end conditions at both (because Mars e.g. has no atmosphere and is incredibly cold). In both cases you need a 7th level spell plus research about and preparation for the conditions at the other end. This is unless "mirror-earth" is made of antimatter of course. However there's a major difference between going to Mars and going to an alternate [I]earth-style[/I] plane. And that's that entities who live on Krynn are in general similar to those on Eberron (just picking two worlds at random) in terms of what they find a habitable environment and vise-versa. The same does not apply to Earth and Mars. Therefore there is (a) far more of a reason to want to set up trade or tourism between the two, (b) require a whole lot less specialist equipment to be transported with you just in order to survive, and (c) mean it's much more likely that someone could go there and back by accident. "I'm a stranger who got here from Earth by random portal" is a time-honoured D&D background while "I'm a martian" is much more a sci-fi or superhero background especially given the necessary biological differences. In the real world we can send a rocket to Mars - but don't even know if parallel planes exist at all. It's the difference between a 7th level spell and the spell not existing at all in the real world. In the Star Trek cosmology it's [I]much[/I] harder to get to the mirror universe than travel by warp. In D&D cosmology plane shift and teleport are the same level of spell. So the one with livable atmospheres, civilisations, and people is what's going to happen. [/QUOTE]
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