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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="Kurotowa" data-source="post: 8528811" data-attributes="member: 27957"><p>Here's the thing. Preserving the status quo is not a contextually neutral choice. It means that all the people who find aspects of the product <em>as it currently exists</em> "less interesting or otherwise unpalatable" will continue to be unhappy because of that. And so the choice between changes and the status quo is one part moral and creative value judgment, two parts business analysis about what the larger market segment is.</p><p></p><p>I'm sure it stings for some people to have it shoved in their face that they aren't the core audience demographic anymore. But that's what happens when you get older. Generational slices get smaller the older they get, while young people are a constantly refreshing resource. Properties have to stay current if they don't want to be stuck with a fossilized and shrinking fanbase. That's why the Transformers and Teenage Mutant Ninja Turtles cartoons of today are made for the kids of today and not for people like me who were kids in the 80s.</p><p></p><p>WotC has made their choices about what direction is best for their business. As players, you either get on board with that or find alternative products designed to cater to your differing tastes. Goodness knows there's always someone eager to fill a niche market, if you're willing to explore small creators.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8528811, member: 27957"] Here's the thing. Preserving the status quo is not a contextually neutral choice. It means that all the people who find aspects of the product [I]as it currently exists[/I] "less interesting or otherwise unpalatable" will continue to be unhappy because of that. And so the choice between changes and the status quo is one part moral and creative value judgment, two parts business analysis about what the larger market segment is. I'm sure it stings for some people to have it shoved in their face that they aren't the core audience demographic anymore. But that's what happens when you get older. Generational slices get smaller the older they get, while young people are a constantly refreshing resource. Properties have to stay current if they don't want to be stuck with a fossilized and shrinking fanbase. That's why the Transformers and Teenage Mutant Ninja Turtles cartoons of today are made for the kids of today and not for people like me who were kids in the 80s. WotC has made their choices about what direction is best for their business. As players, you either get on board with that or find alternative products designed to cater to your differing tastes. Goodness knows there's always someone eager to fill a niche market, if you're willing to explore small creators. [/QUOTE]
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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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