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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="JEB" data-source="post: 8528984" data-attributes="member: 10148"><p>Definitely agreed there!</p><p></p><p></p><p>First, if MOTM is anything to go by, subraces are going away as a thing in 2024. They'll probably have their traits removed entirely (PHB dwarves seem likely to get this treatment), or be merged into the parent race as alternative options (like the aasimar), or be broken off as their own thing (your "closely related but different races" like deep gnomes and certain elves).</p><p></p><p>With that out of the way, I personally like the outline of what you're suggesting, but it's the amount of detail that's key. How about a few introductory paragraphs on the universal (multiversal) stuff; and then multiple paragraphs detailing different takes on different worlds. These details can either be general as you suggest, or specific to certain settings - or both! In the 2014 PHB, in fact, we already have some setting-specific details for many races, associated with the generic subraces; just expand on this.</p><p></p><p>Having evocative details in the statblock is also nice, but that alone isn't as effective for sparking ideas for adventures, settings, or NPCs.</p><p></p><p>The ideal, to me, is to have as much time spent on lore in the core rulebooks as they have now, while presenting players with multiple options immediately to spark different approaches to the race, monster, etc. And if players want even more depth, <em>then</em> direct them to setting books and the like. That's how to do what they claim to want to do, and not have lore fans feel like they're losing a major appeal of the game.</p></blockquote><p></p>
[QUOTE="JEB, post: 8528984, member: 10148"] Definitely agreed there! First, if MOTM is anything to go by, subraces are going away as a thing in 2024. They'll probably have their traits removed entirely (PHB dwarves seem likely to get this treatment), or be merged into the parent race as alternative options (like the aasimar), or be broken off as their own thing (your "closely related but different races" like deep gnomes and certain elves). With that out of the way, I personally like the outline of what you're suggesting, but it's the amount of detail that's key. How about a few introductory paragraphs on the universal (multiversal) stuff; and then multiple paragraphs detailing different takes on different worlds. These details can either be general as you suggest, or specific to certain settings - or both! In the 2014 PHB, in fact, we already have some setting-specific details for many races, associated with the generic subraces; just expand on this. Having evocative details in the statblock is also nice, but that alone isn't as effective for sparking ideas for adventures, settings, or NPCs. The ideal, to me, is to have as much time spent on lore in the core rulebooks as they have now, while presenting players with multiple options immediately to spark different approaches to the race, monster, etc. And if players want even more depth, [I]then[/I] direct them to setting books and the like. That's how to do what they claim to want to do, and not have lore fans feel like they're losing a major appeal of the game. [/QUOTE]
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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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