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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="Ruin Explorer" data-source="post: 8529020" data-attributes="member: 18"><p>Duuuuuude. You can't have it both ways. You're saying "OMG just because they already do it, that doesn't mean they should do it again!". Then literally next paragraph "Well they did it this way in the past so they should stick to how they did it in the past!!!".</p><p></p><p>As for "how is the Dragonlance setting enriched..." well, you could ask the same about countless changes. That's not an actual argument, or even a particularly relevant or interesting question. It is, in fact, a "red herring" as you would put it. Not every general change to a monster is going to enhance every setting.</p><p></p><p>I mean, making it so dragons no longer have fixed alignments doesn't "enhance Dragonlance", does it?</p><p></p><p>My point is pretty straightforward. Your complaint is, as I understand it, correct me if I'm wrong:</p><p></p><p>"The fey origin for Goblins doesn't make sense for how they're used in most settings and is universal, which is a problem".</p><p></p><p>Which begs two questions:</p><p></p><p>1) Does it actually not make sense, or is it merely irrelevant for most settings? Because those are two different things.</p><p></p><p>2) Is it being "universal" actually a problem? You haven't really conveyed why this is a problem, given the same complaint applies broadly.</p><p></p><p>The Dragonlance example is an extremely poor one, because it relies on a Dragonlance-specific creation-myth, which also applies to a great number of other races/beings and leads to their "default" origin not matching with the DL origin. The Feywild in general isn't a "thing" in Dragonlance, so I'm not sure why your ire is confined to goblins here either, rather than encompassing elves and others.</p><p></p><p>And talking of red herrings, the Forest Oracle comparison isn't a reasonable one. This isn't about quality. This is about approach. D&D has for a very long time, given beings (monsters, PC races, others) generic trans-setting origins. In all cases, there will be settings where those origins don't work. In those cases, the setting simply overwrites that origin with the specific-beats-general principle. Were Dragonlance to return, one suspects the same might apply here.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8529020, member: 18"] Duuuuuude. You can't have it both ways. You're saying "OMG just because they already do it, that doesn't mean they should do it again!". Then literally next paragraph "Well they did it this way in the past so they should stick to how they did it in the past!!!". As for "how is the Dragonlance setting enriched..." well, you could ask the same about countless changes. That's not an actual argument, or even a particularly relevant or interesting question. It is, in fact, a "red herring" as you would put it. Not every general change to a monster is going to enhance every setting. I mean, making it so dragons no longer have fixed alignments doesn't "enhance Dragonlance", does it? My point is pretty straightforward. Your complaint is, as I understand it, correct me if I'm wrong: "The fey origin for Goblins doesn't make sense for how they're used in most settings and is universal, which is a problem". Which begs two questions: 1) Does it actually not make sense, or is it merely irrelevant for most settings? Because those are two different things. 2) Is it being "universal" actually a problem? You haven't really conveyed why this is a problem, given the same complaint applies broadly. The Dragonlance example is an extremely poor one, because it relies on a Dragonlance-specific creation-myth, which also applies to a great number of other races/beings and leads to their "default" origin not matching with the DL origin. The Feywild in general isn't a "thing" in Dragonlance, so I'm not sure why your ire is confined to goblins here either, rather than encompassing elves and others. And talking of red herrings, the Forest Oracle comparison isn't a reasonable one. This isn't about quality. This is about approach. D&D has for a very long time, given beings (monsters, PC races, others) generic trans-setting origins. In all cases, there will be settings where those origins don't work. In those cases, the setting simply overwrites that origin with the specific-beats-general principle. Were Dragonlance to return, one suspects the same might apply here. [/QUOTE]
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