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D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory
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<blockquote data-quote="SehanineMoonbow" data-source="post: 8534682" data-attributes="member: 7025612"><p>Just watched this video and the one about changes to player races. I haven't been following much D&D news lately, but I happened to come across this. </p><p></p><p>I have mixed feelings about it make more multiversal. On the one hand, I think it's cool they're exploring the multiverse more, but on the other hand, tying all the races to one origin, rather than keeping their more settings-specific origins, could hamper some variety. I guess I'll have to see how they actually do it.</p><p></p><p>I wasn't a huge fan of the seemingly random changes MToF made to the elf and drow lore (previously, Arvandor was a reward, not a temporary paradise that souls stay in until they're forced to reincarnate), so I'm a little wary of another Mordenkaien book, but we'll see. While I wasn't happy with the lore changes, the fact that they're actually incorporating the trance and connecting with elven ancestors is kinda cool.</p><p>I do wish they would keep racial cultures, though. That's part of the flavor and uniqueness of each race, and in the mythic histories and lore that Crawford referred to, those histories would doubtless create cultures. Of course an individual can grow up in a culture different from their own, but elves, dwarves, halflings, etc, are generally united by at least some cultural traits. I'm not saying they should be monocultures or that every member of a race should be an archetype, but it sounds like they're being reduced to appearance and some special mechanical traits. An elf can be an individual and still be part of elven cultural (and again, using elves as an example, if they're going to be connected to their ancestors, that would doubtless create a racial culture).</p></blockquote><p></p>
[QUOTE="SehanineMoonbow, post: 8534682, member: 7025612"] Just watched this video and the one about changes to player races. I haven't been following much D&D news lately, but I happened to come across this. I have mixed feelings about it make more multiversal. On the one hand, I think it's cool they're exploring the multiverse more, but on the other hand, tying all the races to one origin, rather than keeping their more settings-specific origins, could hamper some variety. I guess I'll have to see how they actually do it. I wasn't a huge fan of the seemingly random changes MToF made to the elf and drow lore (previously, Arvandor was a reward, not a temporary paradise that souls stay in until they're forced to reincarnate), so I'm a little wary of another Mordenkaien book, but we'll see. While I wasn't happy with the lore changes, the fact that they're actually incorporating the trance and connecting with elven ancestors is kinda cool. I do wish they would keep racial cultures, though. That's part of the flavor and uniqueness of each race, and in the mythic histories and lore that Crawford referred to, those histories would doubtless create cultures. Of course an individual can grow up in a culture different from their own, but elves, dwarves, halflings, etc, are generally united by at least some cultural traits. I'm not saying they should be monocultures or that every member of a race should be an archetype, but it sounds like they're being reduced to appearance and some special mechanical traits. An elf can be an individual and still be part of elven cultural (and again, using elves as an example, if they're going to be connected to their ancestors, that would doubtless create a racial culture). [/QUOTE]
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