Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D lore experts look here :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7387819" data-attributes="member: 7006"><p>If you're looking for a origination location for the undead that the party could actually perhaps go to (for instance after the Omu and Tomb are taken care of), there's an undead pocket plane described in the 4E adventure 'Demon Queen's Enclave' that could perhaps serve your purposes. Here's the introductory text to this pocket called Deadhold:</p><p></p><p>DEADHOLD</p><p>This strange realm of the walking dead exists within a splinter of the Shadowfell. Legends speak of dark realms within the plane that come into being under the influence of overwhelming evil or vast concentrations of magic. Deadhold is one of these, a desert land where an endless sea of zombies awaits the command of the demon lord Orcus to march upon his unsuspecting enemies. Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use. Today, it serves as a staging ground for his once-great legion of zombies— the Shambling Horde. Thrullzon once commanded the Shambling Horde, but in the aftermath of the exarch’s defeat, Orcus has yet to raise up a replacement to take command of the zombies.</p><p></p><p><strong>Environment</strong></p><p>Deadhold is a great desert covering some 700 square miles. The realm is spherical, and thick cloud cover endlessly clogs its sky. The full day here is 24 hours long, but only 4 hours of twilight mark the night. The temperature is consistently as hot as a summer’s day, and the stench of decay and rot fills the air. Flies buzz across the sky in great clouds as they feast upon the flesh of the undead. Aside from the major sites noted below, Deadhold is a desert of ash and gray sand dotted with the skeletal remains of countless creatures.</p><p></p><p><strong>The Sea of Rot</strong></p><p>This 50-foot-deep, 3-mile-wide rift circumscribes Deadhold like an equator. The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde. When Orcus has need of a zombie army, he creates a portal from this place to the battlefield. Luckily for his enemies, the process of opening these portals requires such levels of power that Orcus does so only infrequently. </p><p></p><p><strong>Hordethrone Overview</strong></p><p>The only known settlement in Deadhold, Hordethrone is a small outpost that sits within a plateau in the midst of the Sea of Rot. A narrow bridge connects it to nearby high ground. When Thrullzon commanded the Shambling Horde, he ruled from here. </p><p></p><p>*****</p><p></p><p>Now granted the actual description above does include some fluff parts you'd probably not necessarily want involved for your story (Orcus being one of them), but then again there's nothing within the actual description that makes it plain to travelers there that it *is* a staging ground for Orcus. All that really needs to be stated is that Ras Nzi has his portal that feeds into the Sea of Rot that gives him a virtually endless supply of zombies. The Orcus thing (if you even go in that direction) might not even come up unless your group actually traveled through the portal to Deadhold itself.</p><p></p><p>I found 'Demon Queen's Enclave' to actually be one of the better 4E modules WotC produced, as it was a wonderful smaller-scale drow political intrigue adventure. A really compact and interesting drow settlement with some really interesting NPCs. And it was much easier to use than trying to navigate the size of like the Menzoberanzan box set.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7387819, member: 7006"] If you're looking for a origination location for the undead that the party could actually perhaps go to (for instance after the Omu and Tomb are taken care of), there's an undead pocket plane described in the 4E adventure 'Demon Queen's Enclave' that could perhaps serve your purposes. Here's the introductory text to this pocket called Deadhold: DEADHOLD This strange realm of the walking dead exists within a splinter of the Shadowfell. Legends speak of dark realms within the plane that come into being under the influence of overwhelming evil or vast concentrations of magic. Deadhold is one of these, a desert land where an endless sea of zombies awaits the command of the demon lord Orcus to march upon his unsuspecting enemies. Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use. Today, it serves as a staging ground for his once-great legion of zombies— the Shambling Horde. Thrullzon once commanded the Shambling Horde, but in the aftermath of the exarch’s defeat, Orcus has yet to raise up a replacement to take command of the zombies. [B]Environment[/B] Deadhold is a great desert covering some 700 square miles. The realm is spherical, and thick cloud cover endlessly clogs its sky. The full day here is 24 hours long, but only 4 hours of twilight mark the night. The temperature is consistently as hot as a summer’s day, and the stench of decay and rot fills the air. Flies buzz across the sky in great clouds as they feast upon the flesh of the undead. Aside from the major sites noted below, Deadhold is a desert of ash and gray sand dotted with the skeletal remains of countless creatures. [B]The Sea of Rot[/B] This 50-foot-deep, 3-mile-wide rift circumscribes Deadhold like an equator. The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde. When Orcus has need of a zombie army, he creates a portal from this place to the battlefield. Luckily for his enemies, the process of opening these portals requires such levels of power that Orcus does so only infrequently. [B]Hordethrone Overview[/B] The only known settlement in Deadhold, Hordethrone is a small outpost that sits within a plateau in the midst of the Sea of Rot. A narrow bridge connects it to nearby high ground. When Thrullzon commanded the Shambling Horde, he ruled from here. ***** Now granted the actual description above does include some fluff parts you'd probably not necessarily want involved for your story (Orcus being one of them), but then again there's nothing within the actual description that makes it plain to travelers there that it *is* a staging ground for Orcus. All that really needs to be stated is that Ras Nzi has his portal that feeds into the Sea of Rot that gives him a virtually endless supply of zombies. The Orcus thing (if you even go in that direction) might not even come up unless your group actually traveled through the portal to Deadhold itself. I found 'Demon Queen's Enclave' to actually be one of the better 4E modules WotC produced, as it was a wonderful smaller-scale drow political intrigue adventure. A really compact and interesting drow settlement with some really interesting NPCs. And it was much easier to use than trying to navigate the size of like the Menzoberanzan box set. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D lore experts look here :)
Top