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D&D lovers who hate Vancian magic
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<blockquote data-quote="Ahnehnois" data-source="post: 5770439" data-attributes="member: 17106"><p>I started briefly with 2e. The only character I remember playing was a psionicist. I liked that I could do things spontaneously, without the complexity or illogic of magic.</p><p></p><p>My first 3e character was a sorcerer. I kind of liked spontaneous casting, but I really liked that as a halfling, he could take Hide and Move Silently and sneak around almost as well as a rogue.</p><p></p><p>The mentality I thought was great about the skill system was something a law professor of mine would say when asked whether it was possible or not to do something under the law, "You can try."</p><p></p><p>I'd like to see the same principle applied to magic.</p><p></p><p>***</p><p></p><p>Speaking more broadly, my experience with 3e and its magic system is that my players, while reasonably knowledgeable and engaged, do not like playing spellcasters. They prefer to have abilities that always work, not just X times per day, and they don't like having to pick through so many books to find spells after already having done so for classes and feats (to say nothing of the trouble of referencing them during play). Most of our memorable characters are fighters, rangers, and rogues. Rogue has always been my favorite class for the flexibility.</p><p></p><p>When I started using Unearthed Arcana and doing other houserules, spell points seemed a natural to simplify things. I later changed the spells known/memorized lists to one flat number (your wizard can memorize ten spells of any level), stealing from the XPH. If I had my way, I'd scrap the whole thing and start over with something more flavorful and balanced.</p><p></p><p>To sum up, I like lots of things about D&D, but Vancian casting was never one of them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5770439, member: 17106"] I started briefly with 2e. The only character I remember playing was a psionicist. I liked that I could do things spontaneously, without the complexity or illogic of magic. My first 3e character was a sorcerer. I kind of liked spontaneous casting, but I really liked that as a halfling, he could take Hide and Move Silently and sneak around almost as well as a rogue. The mentality I thought was great about the skill system was something a law professor of mine would say when asked whether it was possible or not to do something under the law, "You can try." I'd like to see the same principle applied to magic. *** Speaking more broadly, my experience with 3e and its magic system is that my players, while reasonably knowledgeable and engaged, do not like playing spellcasters. They prefer to have abilities that always work, not just X times per day, and they don't like having to pick through so many books to find spells after already having done so for classes and feats (to say nothing of the trouble of referencing them during play). Most of our memorable characters are fighters, rangers, and rogues. Rogue has always been my favorite class for the flexibility. When I started using Unearthed Arcana and doing other houserules, spell points seemed a natural to simplify things. I later changed the spells known/memorized lists to one flat number (your wizard can memorize ten spells of any level), stealing from the XPH. If I had my way, I'd scrap the whole thing and start over with something more flavorful and balanced. To sum up, I like lots of things about D&D, but Vancian casting was never one of them. [/QUOTE]
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