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D&D lovers who hate Vancian magic
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<blockquote data-quote="RHGreen" data-source="post: 5771308"><p>I know you didn't want to talk about vancian magic, but I'm going to anyway.</p><p> </p><p>Vancian magic wasn't seen as a problem by the creators because it was assumed that when you weren't casting that one or two spells you were engaging in substandard melee. You sacrificed good melee with a couple of good one shot spells and poor melee. Problem is that anyone that wants to play a wizard has no interest in engaging in melee (unless they are multiclassing into a gish which is a whole different thing.)</p><p> </p><p>A non-multi wizard cannot engage in melee. Their to-hits are awful, their ACs are awful, their HPs are awful, and they get squished if they try it.</p><p> </p><p>They tried to remedy that by letting you use a crossbow. I was a wizard and used a crossbow and never hit one single thing to the point I would just pass on my turn rather than shoot one. It was out of character, out of theme and it was a waste of effort.</p><p> </p><p>It isn't as if the spells are a good trade off either. I can absolutely, definitely hit a target for 1d4+1 damage - <strong>once</strong>. 4E helped a lot with this problem and it is one of the things I hope they keep (but develop to make better - it isn't quite there yet because it is still a little too vancian)</p><p> </p><p>D&D, with the D20+mods to beat number, roll high mechanic is the one out of any RPG to make the most sense being simple, logical and intuitive. </p><p> </p><p>That is the base reason why I like D&D. (Though there are obviously others)</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5771308"] I know you didn't want to talk about vancian magic, but I'm going to anyway. Vancian magic wasn't seen as a problem by the creators because it was assumed that when you weren't casting that one or two spells you were engaging in substandard melee. You sacrificed good melee with a couple of good one shot spells and poor melee. Problem is that anyone that wants to play a wizard has no interest in engaging in melee (unless they are multiclassing into a gish which is a whole different thing.) A non-multi wizard cannot engage in melee. Their to-hits are awful, their ACs are awful, their HPs are awful, and they get squished if they try it. They tried to remedy that by letting you use a crossbow. I was a wizard and used a crossbow and never hit one single thing to the point I would just pass on my turn rather than shoot one. It was out of character, out of theme and it was a waste of effort. It isn't as if the spells are a good trade off either. I can absolutely, definitely hit a target for 1d4+1 damage - [B]once[/B]. 4E helped a lot with this problem and it is one of the things I hope they keep (but develop to make better - it isn't quite there yet because it is still a little too vancian) D&D, with the D20+mods to beat number, roll high mechanic is the one out of any RPG to make the most sense being simple, logical and intuitive. That is the base reason why I like D&D. (Though there are obviously others) [/QUOTE]
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