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D&D lovers who hate Vancian magic
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<blockquote data-quote="Desdichado" data-source="post: 5775755" data-attributes="member: 2205"><p>Hah! Really? I thought you were actually quoting a passage from some D&D novel. It sounds exactly like the prose that most of the ones I've read have.</p><p></p><p>I may have an admittedly unusual take on that particular question, but I <em>hate it</em> and resist most strongly the notion that I should play a character of a certain type because it's suggested that I "need to" in order to have an optimal or balanced party structure, or for tactical efficiency, or anything else like that which I find boring beyond belief. If I can't play the character that I want to, then I might as well not play at all, since that's a big part of what makes the game enjoyable to me--I've always approached gaming from an almost "authorial" perspective in terms of how I approach it, how I want the game to unfold, and what I find enjoyable. I'm also a strident and in fact rather zealous and vocal proponent of the idea that it's the GM's job to bring a game suited to the characters he gets, not expect matching the game and the characters to be the player's responsibility.</p><p></p><p>This doesn't always go over as well as I'd like in my group where most of the other guys besides me, when they GM, run prepackaged adventures, but it's an ideal that I certainly strive to uphold as a GM, and I strongly believe that the best games <em>have</em> to be structured that way in order to go over the top from being "pretty good" to "excellent" even if everything else is working very well. In fact, recently, some of the more tactically minded players started complaining quite a bit more about our rather lamentable performance in some of our combats, and tossing around terms like "DPS" and "tank" and stuff that is totally not at all what I ever want to hear in conjunction with any roleplaying game I ever play.</p><p></p><p>But I strongly believe that the recent collapse of our last campaign and the need to start another one was largely driven by the GM's inability or unwillingness to adapt a Paizo adventure path in any way from what was written to accomodate the group that he has, leading to general frustration in some degree with everyone all around.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5775755, member: 2205"] Hah! Really? I thought you were actually quoting a passage from some D&D novel. It sounds exactly like the prose that most of the ones I've read have. I may have an admittedly unusual take on that particular question, but I [I]hate it[/I] and resist most strongly the notion that I should play a character of a certain type because it's suggested that I "need to" in order to have an optimal or balanced party structure, or for tactical efficiency, or anything else like that which I find boring beyond belief. If I can't play the character that I want to, then I might as well not play at all, since that's a big part of what makes the game enjoyable to me--I've always approached gaming from an almost "authorial" perspective in terms of how I approach it, how I want the game to unfold, and what I find enjoyable. I'm also a strident and in fact rather zealous and vocal proponent of the idea that it's the GM's job to bring a game suited to the characters he gets, not expect matching the game and the characters to be the player's responsibility. This doesn't always go over as well as I'd like in my group where most of the other guys besides me, when they GM, run prepackaged adventures, but it's an ideal that I certainly strive to uphold as a GM, and I strongly believe that the best games [I]have[/I] to be structured that way in order to go over the top from being "pretty good" to "excellent" even if everything else is working very well. In fact, recently, some of the more tactically minded players started complaining quite a bit more about our rather lamentable performance in some of our combats, and tossing around terms like "DPS" and "tank" and stuff that is totally not at all what I ever want to hear in conjunction with any roleplaying game I ever play. But I strongly believe that the recent collapse of our last campaign and the need to start another one was largely driven by the GM's inability or unwillingness to adapt a Paizo adventure path in any way from what was written to accomodate the group that he has, leading to general frustration in some degree with everyone all around. [/QUOTE]
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