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*TTRPGs General
D&D lovers who hate Vancian magic
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<blockquote data-quote="SteveC" data-source="post: 5775780" data-attributes="member: 9053"><p>I think the dislike for Vancian magic has been with us for a long time, basically since the beginning of the hobby. The very first alternatives to D&D, Tunnels and Trolls and Runequest, both had a spell point system to them.</p><p></p><p>For me, I was playing D&D back in that day, and didn't like Vancian magic at all. I played both Tunnels and Trolls and Runequest, and games like In the Labyrinth, but none of them really worked for me as well overall as D&D did.</p><p></p><p>Then, in 1982 I came across Champions, the first effects based system, and when I started to play Fantasy Hero I saw no further need for D&D. I still played it because it was the big dog on the street, but I was much happier with everything else.</p><p></p><p>When 3E launched, I found that it addressed a lot of the other problems I had with D&D, even if it still had the vestiges of the old Vancian system, and it of course took off light wildfire. I found myself enjoying the game despite the magic system, since for a D&D style game, 3E was a very nice system (especially before the splat books).</p><p></p><p>Towards the end of the 3X period, I again started playing other games because the system's flaws were becoming more evident to me. Then there was 4E, and the problem was finally solved: I could play a wizard right from the start that didn't need to carry around a crossbow or darts! Heck, I could play a martial character who didn't have to be second fiddle to spellcasters! It only took about 30 years for the game to catch up with what I had been looking for my whole life.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5775780, member: 9053"] I think the dislike for Vancian magic has been with us for a long time, basically since the beginning of the hobby. The very first alternatives to D&D, Tunnels and Trolls and Runequest, both had a spell point system to them. For me, I was playing D&D back in that day, and didn't like Vancian magic at all. I played both Tunnels and Trolls and Runequest, and games like In the Labyrinth, but none of them really worked for me as well overall as D&D did. Then, in 1982 I came across Champions, the first effects based system, and when I started to play Fantasy Hero I saw no further need for D&D. I still played it because it was the big dog on the street, but I was much happier with everything else. When 3E launched, I found that it addressed a lot of the other problems I had with D&D, even if it still had the vestiges of the old Vancian system, and it of course took off light wildfire. I found myself enjoying the game despite the magic system, since for a D&D style game, 3E was a very nice system (especially before the splat books). Towards the end of the 3X period, I again started playing other games because the system's flaws were becoming more evident to me. Then there was 4E, and the problem was finally solved: I could play a wizard right from the start that didn't need to carry around a crossbow or darts! Heck, I could play a martial character who didn't have to be second fiddle to spellcasters! It only took about 30 years for the game to catch up with what I had been looking for my whole life. [/QUOTE]
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