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D&D lovers who hate Vancian magic
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<blockquote data-quote="Celebrim" data-source="post: 5782674" data-attributes="member: 4937"><p>I completely agree. The system is completely unsuited to high simulationism. If you're primary goal in system creation was emulate the tales of dying earth, you'd use a completely different system. As a generalist mechanic for a wide range of simulation, it's a good mix of versimilitude, mechanical simplicity, and gamist resource management.</p><p></p><p>And I'm not ignoring it. I mentioned and anticipated this exact complaint in the related 5e thread.</p><p> </p><p></p><p></p><p>???</p><p></p><p>You mean, you'd let spellcaster fill up a small number of daily power slots with the power of their choosing? I may be being clueless here, but isn't... that... Vancian... spellcasting...???</p><p></p><p></p><p></p><p>By the time that a wizard has dozens of spells, he fears not a housecat in melee combat even without his spells. Besides which, the 'housecat problem' is a specific problem with hit dice based systems that is completely unrelated to whatever magic system we adopt and has separate solutions. So this is a total red herring.</p><p> </p><p></p><p></p><p>Ok, now you are reaching. The Deed of Paksenarrion is based on 1e AD&D in detail. Up until the last 20% of the book, you can pretty much see the hit points, class levels, and other mechanics through the text. The text only seems to depart from the game in that in the last portion of the book, the character appears to level up very quickly. Otherwise, it's one of the finest accounts ever of the style of adventuring advocated by the 1st edition PH and DMG. Moon wrote the story based on 1e AD&D rule books as source material in response to the complaint that Paladins were always 'lawful stupid'. The research done for the book is completely clear to anyone with good knowledge of 1e AD&D right down to the layout and NPC's in the 'Village of Homlet'. When she recruits the spell casters to help fight bandits in the abandoned moat house... I mean keep, they cast 1e spells that use 1e mechanics.</p><p> </p><p></p><p></p><p>That is absolutely ridiculous to the point that I think you are trolling. It's reasonable to suggest that the dying Earth RPG is better high simulation for 'Tales of Dying Earth' than D&D's more generic Vancian spellcasting. It laughable to suggest that at non-Vancian spellcasting better emulates Vancian spellcasting than ... Vancian spellcasting.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5782674, member: 4937"] I completely agree. The system is completely unsuited to high simulationism. If you're primary goal in system creation was emulate the tales of dying earth, you'd use a completely different system. As a generalist mechanic for a wide range of simulation, it's a good mix of versimilitude, mechanical simplicity, and gamist resource management. And I'm not ignoring it. I mentioned and anticipated this exact complaint in the related 5e thread. ??? You mean, you'd let spellcaster fill up a small number of daily power slots with the power of their choosing? I may be being clueless here, but isn't... that... Vancian... spellcasting...??? By the time that a wizard has dozens of spells, he fears not a housecat in melee combat even without his spells. Besides which, the 'housecat problem' is a specific problem with hit dice based systems that is completely unrelated to whatever magic system we adopt and has separate solutions. So this is a total red herring. Ok, now you are reaching. The Deed of Paksenarrion is based on 1e AD&D in detail. Up until the last 20% of the book, you can pretty much see the hit points, class levels, and other mechanics through the text. The text only seems to depart from the game in that in the last portion of the book, the character appears to level up very quickly. Otherwise, it's one of the finest accounts ever of the style of adventuring advocated by the 1st edition PH and DMG. Moon wrote the story based on 1e AD&D rule books as source material in response to the complaint that Paladins were always 'lawful stupid'. The research done for the book is completely clear to anyone with good knowledge of 1e AD&D right down to the layout and NPC's in the 'Village of Homlet'. When she recruits the spell casters to help fight bandits in the abandoned moat house... I mean keep, they cast 1e spells that use 1e mechanics. That is absolutely ridiculous to the point that I think you are trolling. It's reasonable to suggest that the dying Earth RPG is better high simulation for 'Tales of Dying Earth' than D&D's more generic Vancian spellcasting. It laughable to suggest that at non-Vancian spellcasting better emulates Vancian spellcasting than ... Vancian spellcasting. [/QUOTE]
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