Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D lovers who hate Vancian magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5786372" data-attributes="member: 22779"><p>Well, GamerPrinter, we saw it all the time to be honest. When the cleric ran out of healing the group stopped. And that's been true since the 1e days, also across 30 years of gaming and a fair number of groups. For me, the 15 minute adventuring day wasn't a wizard thing, it was a cleric thing. You run out of healing, it's time to stop.</p><p></p><p>Thing was, in earlier editions, you could go a fair bit longer because the combat was just so much less damaging than in 3e. 1e was lethal more because of the proliferation of SoD effects (where healing doesn't really matter anyway) than damage dealing. The monsters were just so much weaker relative to the PC's. 3e changed that. I can't remember ever seeing a combat in 3e where the PC's didn't take damage. Sure, some PC's might get through (probably the wizard), but, some of the PC's were taking damage, and usually fairly significant damage.</p><p></p><p>So, out trots the cleric and heals.</p><p></p><p>What stopped the 15 MAD for us was healing wands. Adding in healing wands made the game pacing so much faster - we'd easily doubled the number of encounters between rest periods.</p><p></p><p>So, the 15 MAD was a direct result of Vancian casting, and the solution was to eject Vancian casting in favor of (what is effectively) at will healing.</p><p></p><p>jmucchiello - I'm a bit confused. At what point in D&D's history wasn't the wizard based on artillery. That was his role direct from wargaming. Your 1st level MU had his Sleep spell that was an auto-win for a single encounter every day. Sounds a lot like artillery to me. So, I'm not really seeing the point in your questions.</p><p></p><p>Celebrim - really? You're going to start claiming now that crafting wands was common in AD&D? And, no, a Vancian caster with a wand is not the same as a Vancian caster. Wands are inherently non-Vancian. Multiple wands + scrolls means that you no longer have the "forget" part of Fire and Forget magic. It's changing Vancian to an at-will system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5786372, member: 22779"] Well, GamerPrinter, we saw it all the time to be honest. When the cleric ran out of healing the group stopped. And that's been true since the 1e days, also across 30 years of gaming and a fair number of groups. For me, the 15 minute adventuring day wasn't a wizard thing, it was a cleric thing. You run out of healing, it's time to stop. Thing was, in earlier editions, you could go a fair bit longer because the combat was just so much less damaging than in 3e. 1e was lethal more because of the proliferation of SoD effects (where healing doesn't really matter anyway) than damage dealing. The monsters were just so much weaker relative to the PC's. 3e changed that. I can't remember ever seeing a combat in 3e where the PC's didn't take damage. Sure, some PC's might get through (probably the wizard), but, some of the PC's were taking damage, and usually fairly significant damage. So, out trots the cleric and heals. What stopped the 15 MAD for us was healing wands. Adding in healing wands made the game pacing so much faster - we'd easily doubled the number of encounters between rest periods. So, the 15 MAD was a direct result of Vancian casting, and the solution was to eject Vancian casting in favor of (what is effectively) at will healing. jmucchiello - I'm a bit confused. At what point in D&D's history wasn't the wizard based on artillery. That was his role direct from wargaming. Your 1st level MU had his Sleep spell that was an auto-win for a single encounter every day. Sounds a lot like artillery to me. So, I'm not really seeing the point in your questions. Celebrim - really? You're going to start claiming now that crafting wands was common in AD&D? And, no, a Vancian caster with a wand is not the same as a Vancian caster. Wands are inherently non-Vancian. Multiple wands + scrolls means that you no longer have the "forget" part of Fire and Forget magic. It's changing Vancian to an at-will system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D lovers who hate Vancian magic
Top