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D&D lovers who hate Vancian magic
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<blockquote data-quote="Ranes" data-source="post: 5786839" data-attributes="member: 4826"><p>Without wishing to derail, I remember <em>attempts</em> at short adventuring days from all the way back to my earliest experiences of 1e. These would tend to be predicated, as Hussar pointed out, by a healer who had run out spells. I italicised <em>attempts</em> because the good DMs would rarely let players get away with it, certainly not repeatedly. Indeed, they would exploit the dramatic opportunity the situation presented. They still do.</p><p></p><p>The only time the problem was edition-specific was when there was only one edition. And it has never been a problem for creative DMs with good groups.</p><p></p><p>"Shall we press on?"</p><p></p><p>"We must press on!"</p><p></p><p>"We can't stay here."</p><p></p><p>These three lines alone are portals to infinite opportunities for DMs and reasons for players to avoid a short adventuring day, in spite of limited daily resources. Sure, the party might want to lay low or evacuate but what happens when they try to can be as much a part of a good game session as anything that happens when they're fully charged and raring to go.</p><p></p><p>The more you reduce the tension that comes from a party at risk while low on or out of resources, the more you limit adventure to a given tempo.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5786839, member: 4826"] Without wishing to derail, I remember [I]attempts[/I] at short adventuring days from all the way back to my earliest experiences of 1e. These would tend to be predicated, as Hussar pointed out, by a healer who had run out spells. I italicised [I]attempts[/I] because the good DMs would rarely let players get away with it, certainly not repeatedly. Indeed, they would exploit the dramatic opportunity the situation presented. They still do. The only time the problem was edition-specific was when there was only one edition. And it has never been a problem for creative DMs with good groups. "Shall we press on?" "We must press on!" "We can't stay here." These three lines alone are portals to infinite opportunities for DMs and reasons for players to avoid a short adventuring day, in spite of limited daily resources. Sure, the party might want to lay low or evacuate but what happens when they try to can be as much a part of a good game session as anything that happens when they're fully charged and raring to go. The more you reduce the tension that comes from a party at risk while low on or out of resources, the more you limit adventure to a given tempo. [/QUOTE]
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