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D&D/M&M hybrid game- or am I completely insane
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<blockquote data-quote="Lugh" data-source="post: 930482" data-attributes="member: 9404"><p>A few thoughts, per your request.....</p><p></p><p>First, I want to vote on the side of look at a different system. DnW is a great supers system that should blend nicely with Dragonstar (now I just have to see if I can get it to blend with Spycraft.....). I haven't looked at Four Colors personally, so I can't say there. But, M&M makes so many fundamental changes to the d20 system that it would be a LOT of work to integrate it.</p><p></p><p>The one bit in your description that worried me was the interaction of magic and supers. I think that going with a different system might alleviate this problem somewhat. But, more than that, you have to think through the logic behind your ruling. You've said that a super's powers overwhelm any other external magic. Does that make them immune to magic cast on them? So, they can't get bull's strength, but they also can't be affected by hold person. That's a NASTY kettle of fish.</p><p></p><p>A better option might be that magic and super abilities work together fine for short durations, say less than an hour. After that, they start interacting oddly. Not just one negating the other, but more like wild surges of energy. The details would obviously change depending on the magic, and the super ability, and may even be unpredictable then.</p><p></p><p>This would make supers very unwilling to carry magic items. It would also make them nervous about having long-term spells (such as bull's strength and mage armor) cast on them. A couple of spectacular effects should convince the rest of the party that it's a bad idea, too.</p><p></p><p>Something for you to chew on.....</p></blockquote><p></p>
[QUOTE="Lugh, post: 930482, member: 9404"] A few thoughts, per your request..... First, I want to vote on the side of look at a different system. DnW is a great supers system that should blend nicely with Dragonstar (now I just have to see if I can get it to blend with Spycraft.....). I haven't looked at Four Colors personally, so I can't say there. But, M&M makes so many fundamental changes to the d20 system that it would be a LOT of work to integrate it. The one bit in your description that worried me was the interaction of magic and supers. I think that going with a different system might alleviate this problem somewhat. But, more than that, you have to think through the logic behind your ruling. You've said that a super's powers overwhelm any other external magic. Does that make them immune to magic cast on them? So, they can't get bull's strength, but they also can't be affected by hold person. That's a NASTY kettle of fish. A better option might be that magic and super abilities work together fine for short durations, say less than an hour. After that, they start interacting oddly. Not just one negating the other, but more like wild surges of energy. The details would obviously change depending on the magic, and the super ability, and may even be unpredictable then. This would make supers very unwilling to carry magic items. It would also make them nervous about having long-term spells (such as bull's strength and mage armor) cast on them. A couple of spectacular effects should convince the rest of the party that it's a bad idea, too. Something for you to chew on..... [/QUOTE]
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