D&D Magazine Articles: ‘Idea’ or ‘Rules’ Articles Preferred?
As some of you know, I am setting up a pay-PDF D&D magazine called Almanac (issue 1 coming at the start of July), and in this context I would like to ask the question: which is preferred, idea or rules articles?
In this context, I define ‘rules’ articles as things like new prestige classes, spells, weapons and the like, and ‘idea’ pieces as such things as DM advice, campaign ideas and concepts, thoughts on various aspects of the game. Obviously, there is almost always a great deal of overlap, but I was wondering which was generally preferred, because it will affect the way Almanac will go.
My thoughts at the moment are to proceed with more of an ‘idea-based’ theme, if only because there is already a preponderance of new rules material available on the net, whereas the other sort of piece is rather less common.
My thanks,
Richard Tongue,
Transfinite Publications,
http://www.transfinitepublications.com
As some of you know, I am setting up a pay-PDF D&D magazine called Almanac (issue 1 coming at the start of July), and in this context I would like to ask the question: which is preferred, idea or rules articles?
In this context, I define ‘rules’ articles as things like new prestige classes, spells, weapons and the like, and ‘idea’ pieces as such things as DM advice, campaign ideas and concepts, thoughts on various aspects of the game. Obviously, there is almost always a great deal of overlap, but I was wondering which was generally preferred, because it will affect the way Almanac will go.
My thoughts at the moment are to proceed with more of an ‘idea-based’ theme, if only because there is already a preponderance of new rules material available on the net, whereas the other sort of piece is rather less common.
My thanks,
Richard Tongue,
Transfinite Publications,
http://www.transfinitepublications.com