Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grassy Gnoll" data-source="post: 6830119" data-attributes="member: 6788652"><p>It doesn't feel terribly <em>magical</em> to me, no. More akin to Batman's Utility Belt ("Holy Magic Missile, Batman!", "Pass the Wound-Repellent Bat-Juice, Robin").</p><p></p><p>As others have said, the magic <em>Items</em> can feel much more magical, especially the rarer ones, but even they can have a Utility Belt aspect to them ("Time for a Figurine of Wondrous Bat-Power").</p><p></p><p>A magic system I really liked was from the 80s RPG, <strong>Maelstrom</strong>.</p><p></p><p>I traded away my copy years ago, but it essentially had no Spell Lists at all. Magick-users affected the 'Maelstrom' (read: Weave) and simply described what they wanted to happen.</p><p>The GM then makes them make a Knowledge check to see if they know the proper incantation (without having an Ars Magica style need to combine actual words), then a Will check (or checks, depending on how complex on a scale of 1-5 the desired effect is), to see if they pull it off...with the chance, especially at higher difficulties, of there being a Breach where the Maelstrom breaks through with unintended effects (read: free form version of Wild Magic Surge).</p><p></p><p>It being a percentile system, though, how easily translatable a system of this sort to D&D would be, is doubtful.</p><p></p><p>It did give the feel of a Jonathan Strange type of magic, where magic is a little more subtle, more personalised, and mysterious.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6830119, member: 6788652"] It doesn't feel terribly [I]magical[/I] to me, no. More akin to Batman's Utility Belt ("Holy Magic Missile, Batman!", "Pass the Wound-Repellent Bat-Juice, Robin"). As others have said, the magic [I]Items[/I] can feel much more magical, especially the rarer ones, but even they can have a Utility Belt aspect to them ("Time for a Figurine of Wondrous Bat-Power"). A magic system I really liked was from the 80s RPG, [B]Maelstrom[/B]. I traded away my copy years ago, but it essentially had no Spell Lists at all. Magick-users affected the 'Maelstrom' (read: Weave) and simply described what they wanted to happen. The GM then makes them make a Knowledge check to see if they know the proper incantation (without having an Ars Magica style need to combine actual words), then a Will check (or checks, depending on how complex on a scale of 1-5 the desired effect is), to see if they pull it off...with the chance, especially at higher difficulties, of there being a Breach where the Maelstrom breaks through with unintended effects (read: free form version of Wild Magic Surge). It being a percentile system, though, how easily translatable a system of this sort to D&D would be, is doubtful. It did give the feel of a Jonathan Strange type of magic, where magic is a little more subtle, more personalised, and mysterious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
Top