Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6831662"><p>Possibly, but it's not unreasonable to say a tactically-minded character couldn't attempt to achieve the same effect. But it's certainly different looking at the situation from the ground than from an aerial view. (aerial ie spelled with an ae? really!?). I think there are simple fixes. Sand-timers for actions (whatever your table feels appropriate). Simply not allowing people to use rulers and protractors, forcing them to make their "best guess".</p><p></p><p>----</p><p></p><p>Anyway, no D&D magic doesn't feel very magical to me. I'm not sure why. Part of me wants to say it's vancian casting. I think some spells being "more powerful" by default makes sense from one perspective, but I tend to lean more toward the "spellpower depends on the power of the caster. I wouldn't be opposed to letting a level 1 player cast wish...and get level 1-appropriate results. Further, a lot of the spells are "more powerful" without any substantial rhyme or reason. Fireball does 5d6...couldn't it do 1? 3? Why d6's? Why fire damage? That part of me wants to say that D&D magic doesn't feel magical because it feels uncreative. Every Wizard casts the same fireball. Every Druid casts the same entangling roots. Every Bard sings about the same things. I feel like a lot of paper is wasted on very specific "sacred cow" spells that aren't very interesting and several could be replaced with one simple spell that left room for player customization. Even the books talk about how magic-users have to write down spells in their own way....but that's just meaningless fluff, because the game doesn't provide you any methods to get creative with your spells.</p><p></p><p>So I guess I don't find D&D magic very magical because it is all very codified, predictable and 'samey'.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6831662"] Possibly, but it's not unreasonable to say a tactically-minded character couldn't attempt to achieve the same effect. But it's certainly different looking at the situation from the ground than from an aerial view. (aerial ie spelled with an ae? really!?). I think there are simple fixes. Sand-timers for actions (whatever your table feels appropriate). Simply not allowing people to use rulers and protractors, forcing them to make their "best guess". ---- Anyway, no D&D magic doesn't feel very magical to me. I'm not sure why. Part of me wants to say it's vancian casting. I think some spells being "more powerful" by default makes sense from one perspective, but I tend to lean more toward the "spellpower depends on the power of the caster. I wouldn't be opposed to letting a level 1 player cast wish...and get level 1-appropriate results. Further, a lot of the spells are "more powerful" without any substantial rhyme or reason. Fireball does 5d6...couldn't it do 1? 3? Why d6's? Why fire damage? That part of me wants to say that D&D magic doesn't feel magical because it feels uncreative. Every Wizard casts the same fireball. Every Druid casts the same entangling roots. Every Bard sings about the same things. I feel like a lot of paper is wasted on very specific "sacred cow" spells that aren't very interesting and several could be replaced with one simple spell that left room for player customization. Even the books talk about how magic-users have to write down spells in their own way....but that's just meaningless fluff, because the game doesn't provide you any methods to get creative with your spells. So I guess I don't find D&D magic very magical because it is all very codified, predictable and 'samey'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
Top